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作者: Rock Lee, 今天 at 12:07

作者: 77TENGRI99, 今天 at 07:43

Waiting for turkey-israel front through syria



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作者: 77TENGRI99, 今天 at 07:43

Waiting for turkey-israel front through syria

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作者: 77TENGRI99, 今天 at 07:43

Waiting for turkey-israel front through syria

There wont be turkey israel feont mate.
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Waiting for turkey-israel front through syria
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Another European Spring will happen. I might be there...
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Ukraine


Iraq-Syria
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20.05.2025 在 Eurovision 2025
My fav

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Didn't watch too much, I like Netherlands with the piano and chill tune, didn't mind Iceland sounded a bit Irish with the violin I didn't like Finland because it was just like someone would take a fit and spaz out.

Australia should be taken out and maybe put every year UN nations in a hat, shake and take one out and invite them as a quest if they would like
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19.05.2025 在 Casual Saturdays
Casual Saturday #40 - World 2,0 - Better late than never Monday edition
5k - 3 Ally - Low rare units
https://atwar-game.com/games/?link=1138479025
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Hello! I'm really enjoying atWar — thank you for creating such a fun and strategic experience. I'd like to suggest some features that could improve diplomacy, realism, and tactical depth:

1Peace Negotiations System
Add an option for players to negotiate peace mid-game (e.g., ceasefires, territory return, or surrender).

2Non-Aggression Pacts and Alliances

Non-aggression pact: Prevents players from attacking each other for a set number of turns.

Alliance: Allows shared vision, coordinated attacks, and possibly joint victory conditions.

3AI Counterattacks After Being Attacked
When players attack AI nations, have the AI respond aggressively with counterattacks and reinforcements.

4Terrain Effects on Army Movement
Introduce terrain-based movement penalties:

Mountains, forests, and swamps slow down ground units.

Roads or plains provide faster travel.
Keep the impact small to maintain game pace, but add strategic realism.

5Custom Diplomacy Tools for Player-Made Maps
Allow map creators to predefine diplomatic conditions (e.g., locked alliances, truce timers, special rules).
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AI could make scenarios better. Having an AI take certain roles that are SUPPOSED to lose eventually that real players wouldn't take would allow for more dynamic maps.

Neutral territories in Scenarios could put up some resistance to conquering, making it a bit more of a strategic concern over when, where, and how to go about taking them. Where right now it's mostly just a matter of racing to the cities with other players.
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17.05.2025 在 Origins
Beautiful
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17.05.2025 在 Eurovision 2025
DRAMA AGAIN

My favourites (in no particular order):












Previous topics:
2024
2023
2021
2018
2017
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17.05.2025 在 Origins
Many many years later I have returned to put things right. Though the people who once enjoyed this map are now long gone it didnt sit right with me to leave this map in the broken state it fell into late 2020. I was recently afforded some free time where I sat down and redrew all of the Americas which one day had randomly become busted(Just atwar map editor things lol). I took it a step further and finished up all the presets which I had originally planned all those years ago so if there's any veteran players out there who remembered playing my world in 1914 map now you can relive those memories once more. Simply search "Origins" in the map tab and if you're after a specific region then you can play that too as there's 20 in total most based off of the ones you will know from the regular world map. ENJOY!




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作者: notserral, 23.11.2013 at 22:05

How is the faggot version of my map unique by any means? It's UN meets ASOIAF.

Lol after all these years I still remember this beef xaxaxaxa
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Gaychao.

Yo, step back, let me drop the truth,
Gaychao, lil' bitch, you ain't got no juice.
Playin' like a granny, real slow, no skill,
Can't even flex, you just give me a chill.

You troll in the past, stuck in WWI,
Since back in the day, you still don't comply.
Walls like a retard, can't build your own game,
Sad cat lookin' lost, you bringin' the shame.

Peruvian cheap, man, that's your whole style,
Countin' all your coins while I'm stackin' up piles.
Lookin' fake as hell, like a cat with no pride,
Anal birthing poo, bro, that's where you hide.

I'm the street king, you just a little clown,
Tryna battle me, you better back down.
Retardchao, get a life, quit the trollin',
In this rap game, man, you straight up foldin'.

I'm flexin' on you, watch me shine like a star,
While you stuck in the dark, man, it's really bizarre.
Think you got clout? Nah, that's just a dream,
I'm the savage king, you just caught in my stream.

So I'm settin' it clear, you ain't ready for heat,
Gaychao, lil' punk, you can't handle this beat.
Talkin' big game, but you just a weak link,
Step to me, and you'll see what I think.

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作者: Khauman, 13.05.2025 at 20:21

This is the main reason you dont wanna use small amounts of troops when taking stuff, for example 3 infs is better than 1 tank 1 inf because this glitch wont happen to infs nearly as often

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This is the main reason you dont wanna use small amounts of troops when taking stuff, for example 3 infs is better than 1 tank 1 inf because this glitch wont happen to infs nearly as often
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Nice greek songs
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Here we go again, at this point I can find an example of this bug every day and the consequences of this are not insignificant. You loose many small battles that you shouldn't:


2 Tanks, 1 Marine VS 3 Militia:
Round 1 | Tank 1 dmg | Militia 3 dmg --> #1 Tank 4 HP | #1 Militia 6 HP
Round 2 | Tank 4 dmg | Militia 2 dmg --> #1 Tank 2 HP | #1 Militia 2 HP
Round 3 | Tank 6 dmg | Militia 3 dmg --> #1 Tank dies, #2 Tank 6 HP | #1 Militia dies, #2 Militia 3 HP
Round 4 | Tank 1 dmg | Militia 3 dmg --> #2 Tank 3 HP | #2 Militia 2 HP
Round 5 | Tank 6 dmg | Militia 2 dmg --> #2 Tank 1 HP | #2 Militia dies, #3 Militia 3 HP
Round 6 | Tank 4 dmg | Militia 3 dmg --> #2 Tank dies, #1 Marine 5 HP | #3 Militia -1 HP (Should die)
(There should be no round 7)
Round 7 | Marine 4 dmg | Militia 2 dmg --> #1 Marine 3 HP | #3 Militia -5 HP (Should already be dead)
(There should be no round 7 let alone round 8)
Round 8 | Marine 2 dmg | Militia 4 dmg --> #1 Marine dies | #3 Militia -7 HP (at this point this Militia received 14 damage...)
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4 Tanks, 4 Marines VS 8 Militia:
Round 1 | Tank 1 dmg | Militia 1 dmg --> #1 Tank 6 HP | #1 Militia 6 HP
Round 2 | Tank 1 dmg | Militia 1 dmg --> #1 Tank 5 HP | #1 Militia 5 HP
Round 3 | Tank 8 dmg | Militia 2 dmg --> #1 Tank 4 HP | #1 Militia dies, #2 Militia 4 HP
Round 4 | Tank 2 dmg | Militia 2 dmg --> #1 Tank 2 HP | #2 Militia 2 HP
Round 5 | Tank 6 dmg | Militia 1 dmg --> #1 Tank dies, #2 Tank 7 HP | #2 Militia dies, #3 Militia 3 HP
Round 6 | Tank 4 dmg | Militia 1 dmg --> #2 Tank 6 HP | #3 Militia dies, #4 Militia 6 HP
Round 7 | Tank 5 dmg | Militia 1 dmg --> #2 Tank 5 HP | #4 Militia 1 HP
Round 8 | Tank 5 dmg | Militia 3 dmg --> #2 Tank 2 HP | #4 Militia dies, #5 Militia 3 HP
Round 9 | Tank 10 dmg | Militia 2 dmg --> #2 Tank dies, #3 Tank 7 HP | #5 & #6 Militia dies, #7 Militia 7 HP
Round 10 | Tank 3 dmg | Militia 3 dmg --> #3 Tank 4 HP | #7 Militia 4 HP
Round 11 | Tank 4 dmg | Militia 2 dmg --> #3 Tank 2 HP | #7 Militia dies, #8 Militia 7 HP
Round 12 | Tank 2 dmg | Militia 4 dmg --> #3 Tank dies, #4 Tank 5 HP | #8 Militia 5 HP
Round 13 | Tank 3 dmg | Militia 4 dmg --> #4 Tank 1 HP | #8 Militia 2 HP
Round 14 | Tank 12 dmg | Militia 2 dmg --> #4 Tank dies, #1 Marine 6 HP| #8 Militia -10 HP (Should die)
(There should be no round 15)
Round 15 | Marine 8 dmg | Militia 4 dmg --> #1 Marine 4 HP | #8 Militia dies, again

This time there were no negative consequences of the bug but it did happen.
The rule saving the last defender from dying is being applied for the group/type of unit in the stack instead for the last unit in the entire stack.

I'm assuming that the codebase is not in a public repo so I can't just look at it myself.
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I might do it but after i get incentive, ak i see a friend of mine coming back to aw.
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Ive noticed it in scenarios too but mostly in the basic world map , and you are right when i would send different unit types like for example 1 tank and 1 inf vs 1inf it used to happen a lot more than sending 2 or 3 inf vs 1 inf.
I almost always watch my starting expansion and sometimes ive noticed also when its for example 1 tank 1 inf vs 2 mil , the tank deals enough damage to kill 1 mil and dies sametime as the mil but the damage doesnt get transferred to the 2nd mil
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Hey everyone, I saw a map with updated units/capabilities (iron dome, drones, spy satellites etc.). But I can't locate it again. If you see it, can you provide a link to the map/scenario in this thread. Thanks in advance for your assistance.
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作者: Ghostface, 11.05.2025 at 05:24

Ive actually noticed this too , it started happening a few years ago cus i sometimes watch battles and no matter which unit defending when one attacking unit dies the hp of the defending unit gets restarted if its only 1.
Sometimes it happens sometimes it doesnt though so idk


I've seen weird stuff happening with damage many times too. Mostly in custom maps/scenarios and with bigger units (lots of attack/def and hp 20-30+) so I didn't care to investigate. What I posted here just pissed me off. Imagine having luck this bad with the damage rolls and then being slapped in the face by this bug

Without looking at code I can't be sure but I have a theory:
Rule that saves the last defender in case when it and the attacker kill each other at the same time is applied at incorrect time.
It should only happen when last units in both stacks die at the same time.
I think it is happening when the last defender kills and dies to the last attacker in a group in a stack. Basically it kills the last unit type (for me it was a Infantry). The rule might be applied for the last unit type in a stack instead of the last unit in the whole stack.
If that is the case in theory, defending unit with high enough def/crit can kill multiple attacking units in a row instead of dying. I never made a custom map/scenario but if something like this happens again I might just to test
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Ive actually noticed this too , it started happening a few years ago cus i sometimes watch battles and no matter which unit defending when one attacking unit dies the hp of the defending unit gets restarted if its only 1.
Sometimes it happens sometimes it doesnt though so idk
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10.05.2025 在 Casual Saturdays
Casual Saturday #39 - EU+ 2.0
10k - FFA - No rare units
https://atwar-game.com/games/?link=4748474168
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作者: Grand Inquisitor, 08.04.2025 at 04:05

I miss ivan and Amok , game went to shit


I came here late but, do you not remember it was the same shit under Ivan and amok lol. The issues seen today pretty much started during that time
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Wow, this is old and no replies? Nobody acknowledged this being actual bug or just another feature?
It is active, Casual duels don't seem to work. No Elo change, nothing in history.
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作者: Patricky, 06.05.2025 at 06:48






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