找到結果: 1651
作者: Khauman, 13.05.2025 at 20:21

This is the main reason you dont wanna use small amounts of troops when taking stuff, for example 3 infs is better than 1 tank 1 inf because this glitch wont happen to infs nearly as often

載入中...
載入中...
This is the main reason you dont wanna use small amounts of troops when taking stuff, for example 3 infs is better than 1 tank 1 inf because this glitch wont happen to infs nearly as often
載入中...
載入中...
Nice greek songs
載入中...
載入中...
Here we go again, at this point I can find an example of this bug every day and the consequences of this are not insignificant. You loose many small battles that you shouldn't:


2 Tanks, 1 Marine VS 3 Militia:
Round 1 | Tank 1 dmg | Militia 3 dmg --> #1 Tank 4 HP | #1 Militia 6 HP
Round 2 | Tank 4 dmg | Militia 2 dmg --> #1 Tank 2 HP | #1 Militia 2 HP
Round 3 | Tank 6 dmg | Militia 3 dmg --> #1 Tank dies, #2 Tank 6 HP | #1 Militia dies, #2 Militia 3 HP
Round 4 | Tank 1 dmg | Militia 3 dmg --> #2 Tank 3 HP | #2 Militia 2 HP
Round 5 | Tank 6 dmg | Militia 2 dmg --> #2 Tank 1 HP | #2 Militia dies, #3 Militia 3 HP
Round 6 | Tank 4 dmg | Militia 3 dmg --> #2 Tank dies, #1 Marine 5 HP | #3 Militia -1 HP (Should die)
(There should be no round 7)
Round 7 | Marine 4 dmg | Militia 2 dmg --> #1 Marine 3 HP | #3 Militia -5 HP (Should already be dead)
(There should be no round 7 let alone round 8)
Round 8 | Marine 2 dmg | Militia 4 dmg --> #1 Marine dies | #3 Militia -7 HP (at this point this Militia received 14 damage...)
載入中...
載入中...


4 Tanks, 4 Marines VS 8 Militia:
Round 1 | Tank 1 dmg | Militia 1 dmg --> #1 Tank 6 HP | #1 Militia 6 HP
Round 2 | Tank 1 dmg | Militia 1 dmg --> #1 Tank 5 HP | #1 Militia 5 HP
Round 3 | Tank 8 dmg | Militia 2 dmg --> #1 Tank 4 HP | #1 Militia dies, #2 Militia 4 HP
Round 4 | Tank 2 dmg | Militia 2 dmg --> #1 Tank 2 HP | #2 Militia 2 HP
Round 5 | Tank 6 dmg | Militia 1 dmg --> #1 Tank dies, #2 Tank 7 HP | #2 Militia dies, #3 Militia 3 HP
Round 6 | Tank 4 dmg | Militia 1 dmg --> #2 Tank 6 HP | #3 Militia dies, #4 Militia 6 HP
Round 7 | Tank 5 dmg | Militia 1 dmg --> #2 Tank 5 HP | #4 Militia 1 HP
Round 8 | Tank 5 dmg | Militia 3 dmg --> #2 Tank 2 HP | #4 Militia dies, #5 Militia 3 HP
Round 9 | Tank 10 dmg | Militia 2 dmg --> #2 Tank dies, #3 Tank 7 HP | #5 & #6 Militia dies, #7 Militia 7 HP
Round 10 | Tank 3 dmg | Militia 3 dmg --> #3 Tank 4 HP | #7 Militia 4 HP
Round 11 | Tank 4 dmg | Militia 2 dmg --> #3 Tank 2 HP | #7 Militia dies, #8 Militia 7 HP
Round 12 | Tank 2 dmg | Militia 4 dmg --> #3 Tank dies, #4 Tank 5 HP | #8 Militia 5 HP
Round 13 | Tank 3 dmg | Militia 4 dmg --> #4 Tank 1 HP | #8 Militia 2 HP
Round 14 | Tank 12 dmg | Militia 2 dmg --> #4 Tank dies, #1 Marine 6 HP| #8 Militia -10 HP (Should die)
(There should be no round 15)
Round 15 | Marine 8 dmg | Militia 4 dmg --> #1 Marine 4 HP | #8 Militia dies, again

This time there were no negative consequences of the bug but it did happen.
The rule saving the last defender from dying is being applied for the group/type of unit in the stack instead for the last unit in the entire stack.

I'm assuming that the codebase is not in a public repo so I can't just look at it myself.
載入中...
載入中...
I might do it but after i get incentive, ak i see a friend of mine coming back to aw.
載入中...
載入中...
Ive noticed it in scenarios too but mostly in the basic world map , and you are right when i would send different unit types like for example 1 tank and 1 inf vs 1inf it used to happen a lot more than sending 2 or 3 inf vs 1 inf.
I almost always watch my starting expansion and sometimes ive noticed also when its for example 1 tank 1 inf vs 2 mil , the tank deals enough damage to kill 1 mil and dies sametime as the mil but the damage doesnt get transferred to the 2nd mil
載入中...
載入中...
Hey everyone, I saw a map with updated units/capabilities (iron dome, drones, spy satellites etc.). But I can't locate it again. If you see it, can you provide a link to the map/scenario in this thread. Thanks in advance for your assistance.
載入中...
載入中...
作者: Ghostface, 11.05.2025 at 05:24

Ive actually noticed this too , it started happening a few years ago cus i sometimes watch battles and no matter which unit defending when one attacking unit dies the hp of the defending unit gets restarted if its only 1.
Sometimes it happens sometimes it doesnt though so idk


I've seen weird stuff happening with damage many times too. Mostly in custom maps/scenarios and with bigger units (lots of attack/def and hp 20-30+) so I didn't care to investigate. What I posted here just pissed me off. Imagine having luck this bad with the damage rolls and then being slapped in the face by this bug

Without looking at code I can't be sure but I have a theory:
Rule that saves the last defender in case when it and the attacker kill each other at the same time is applied at incorrect time.
It should only happen when last units in both stacks die at the same time.
I think it is happening when the last defender kills and dies to the last attacker in a group in a stack. Basically it kills the last unit type (for me it was a Infantry). The rule might be applied for the last unit type in a stack instead of the last unit in the whole stack.
If that is the case in theory, defending unit with high enough def/crit can kill multiple attacking units in a row instead of dying. I never made a custom map/scenario but if something like this happens again I might just to test
載入中...
載入中...
Ive actually noticed this too , it started happening a few years ago cus i sometimes watch battles and no matter which unit defending when one attacking unit dies the hp of the defending unit gets restarted if its only 1.
Sometimes it happens sometimes it doesnt though so idk
載入中...
載入中...
10.05.2025 在 Casual Saturdays
Casual Saturday #39 - EU+ 2.0
10k - FFA - No rare units
https://atwar-game.com/games/?link=4748474168
載入中...
載入中...
作者: Grand Inquisitor, 08.04.2025 at 04:05

I miss ivan and Amok , game went to shit


I came here late but, do you not remember it was the same shit under Ivan and amok lol. The issues seen today pretty much started during that time
載入中...
載入中...
Wow, this is old and no replies? Nobody acknowledged this being actual bug or just another feature?
It is active, Casual duels don't seem to work. No Elo change, nothing in history.
載入中...
載入中...
作者: Patricky, 06.05.2025 at 06:48






載入中...
載入中...
Can the drama restart
載入中...
載入中...
What is this , 11 bots voting NO or alts
載入中...
載入中...
Dont think about it too hard, that milita is actually terminator in disguise not really a game issue!
載入中...
載入中...
Reason: To incentivize new people to be able to play in scenarios instantly and get more peeps over to atWar, #skipgrindset
載入中...
載入中...
I have always found sending marines from the US and SA to the indo pacific is a great way. Secure australia and indonesia and thats decent reins and a decent economy and you can continue to harass southeast asia. assuming imp strategy usa could consolidate west africa and just infantry spam through africa which is normally ignored but the reins stack quickly to pressure mideast. depends how long europe can hold though cause things there look very grim
載入中...
載入中...
作者: Metyu, 06.05.2025 at 03:38

作者: 77TENGRI99, 05.05.2025 at 14:28






載入中...
載入中...
Expected behavior:
When unit receives damage equal or greater to its HP it dies (I'm aware that it will survive if it is last defender that simultaneously kills the last attacker).

Actual behavior
2 Infantry + 1 General attacked 1 Militia:
Round 1
Infantry 1 dmg | Militia 4 dmg --> #1 Infantry 3 HP | Militia 6 HP
Round 2
Infantry 1 dmg | Militia 3 dmg --> #1 Infantry dies, #2 Infantry 7 HP | Militia 5 HP
Round 3
Infantry 2 dmg | Militia 1 dmg --> #2 Infantry 6 HP | Militia 3 HP
Round 4
Infantry 2 dmg | Militia 4 dmg --> #2 Infantry 2 HP | Militia 1 HP
Round 5
Infantry 3 dmg | Militia 2 dmg --> #2 Infantry dies, General alive with 1 HP | Militia -2 HP (Should die)
Round 6 (There should be no round 6)
General 1 dmg | Militia 2 dmg --> General dies, | Militia -3 HP (Should already be dead)

Steps to reproduce the behavior:
1. Be me.
2. Start a battle with 99,85% success probability.
3. Win the battle but loose it anyway.
4. Dave explain.

Information:
Browser: Brave Version 1.78.94 Chromium: 136.0.7103.60 (Official Build) (64-bit)
OS: Windows 10

載入中...
載入中...
06.05.2025 在 My Disstrack to Metyu
作者: 77TENGRI99, 05.05.2025 at 14:28



載入中...
載入中...
Fake news.

This thread has nothing to do with Freeman.
載入中...
載入中...
Dave: We have decided to increase the maximum rank to Rank 36. Happy grinding!
載入中...
載入中...
05.05.2025 在 Les Algériens
Rana fi adora 9rib ncono hna
載入中...
載入中...
مرحبا يوسف امين من الجزائر:thumbup::thumbup:
載入中...
載入中...
لا اله الا الله محمد رسول الله
載入中...
載入中...
載入中...
載入中...
05.05.2025 在 BAC 2025
40 days the baccalaureate exam In Algeria




載入中...
載入中...
Yes! Considering our friend's achievement, it would be interesting to increase the rank limits. Is that possible?
載入中...
載入中...
atWar

About Us
Contact

隱私條例 | 服務條例 | 橫額 | Partners

Copyright © 2025 atWar. All rights reserved.

加入我們在

將遊戲傳播出去!