找到結果: 1631
[REVIVE ATWAR - PART 1:
The Underground Society Awakens ]





It's no secret sadly... Atwar's been quiet, the dwindling active count, the unfilled scenarios (this one hurts),
But I've been making moves behind the scenes for Atwar- as a community
Right now, I'm already in talks with players and leaders from other gaming communities about Atwar, most of them have never even touched the game before and that's why I'm here with this message to you all!
I'm planning directed events for them to experience Atwar's mechanics, scenarios, and chaos for the first time.

Here's the thing though, the revival doesn't start with a patch or an update.
It starts with us.
Players. Creators. Innovators.
People who still believe in this game enough to see it alive again.
Its weird to say but the core players we see no matter the skill level we think. ARE THE VETS NOW!!!!

引句:
So I'm building a community hub, hosted in...(Drumroll Here)
"The Underground Society Discord"
where Atwar gets its own dedicated space:


  • 1. Community events (Tournys, "first-to-X" challenges, custom map nights)
  • 2. Training grounds for new players (so they stick around)
  • 3. Cross-community games with groups who've never touched Atwar before






引句:
This is the rally point. If you want in, this is where it starts:
Join the Underground Society Gaming Hub https://discord.gg/RmxeRcCusA




PART 2 will cover the first wave of events and the communities we've got coming in. Stay tuned.
載入中...
載入中...
An old legend
載入中...
載入中...
He's Cam from Rochester, NY.
載入中...
載入中...
We all will miss you, one of the last atwar girls.

i'm sad
載入中...
載入中...
作者: RoyalKingKobra, 02.05.2025 at 22:06

Definitely gonna bump this. It's been the better part of five years since it was posted but this would be huge for scenario design.

Yes it is - BUMP
載入中...
載入中...
作者: RoyalKingKobra, 25.02.2025 at 22:30

This one never got much traction I see.

I may have something interesting that doesn't need coding.

Scenario Objective Victory Conditions

These will work by having a neutral country called "victory objectives"
The cities can be any kind of Objective you would need to take and maintain on different fronts that can secure total victory.
Something like this is hyper effective for a 3 faction based team scenario so cap rushes arnt the end all of the game.
載入中...
載入中...
I miss the rp maps we used to play together, my brother

https://atwar-game.com/users/profile.php?user_id=154444
載入中...
載入中...
Update #8 - Atlas patch 2
v1.4.5


Changelog (08/08/25):
    Units:
  • +24 defense bonus vs. Special Forces for Portugal.

    Cities:
  • Yerevan → Erivan.
  • Split → Spalato.
  • Sysran → Syzran.
  • Trent → Trient.
  • Vilekye Luki → Velikiye Luki.
載入中...
載入中...
I've always hated the late game of World War One that was so dependent on inflation. The idea that "Oh, I am past t35, I can't use my reinf anymore" is so stupid. So the suggestion is to start revolutions all over Germany and Austria instead of the inflation mechanic —I'm talking about Russia's kind of event—because the people there would literally be starving to death, since late-game WW1 is supposed to take place after 1918. Something like the Polish Resistance, the Bavarian and Wein Uprising, etc. Such a modification, in my opinion, would greatly increase the gameplay interaction.
載入中...
載入中...
Update #7 - Atlas patch
v1.4.4


Changelog (06/08/25):
    Units:
  • +1 attack for Zeppelin Bomber.
  • -20 cost for Albatros.
  • +1 defense for Trenches.
  • -6 critical for Coastal Guns.
  • +8 critical for Zaian Confederation.
  • +6 critical for Imamate of Oman.
  • -30 cost for Monoplane.
  • Medic Station upkeep reduced by half.
  • Auxiliary Ships added to Greater London.
  • Naval Mines added to British Cyprus.
  • French Foreign Legionnaires are now transportable.
  • Alpenkorps removed from Croatia.
  • White South and Imperial Loyalists upkeep reduced by 90%.
  • Fixed Stormtroopers bonus vs. Trenches.

    Finances:
  • -200 starting funds for Kingdom of Bulgaria.

    Events:
  • Added +2 Militia for Ottoman Empire in Figuig (turn 2).
  • Added +2 Militia for Ottoman Empire in Tiznit (turn 2).
  • Added +5 Militia for United Kingdom in Serres (turn 2).

    Cities:
  • Temesvár changed from Hungary to Transylvania.
載入中...
載入中...
06.08.2025 在 WIN 300 PROTOCOINS
Thats not bad map i know that spain wasnt in ww1 but i just better for me if sapin is there too.
載入中...
載入中...
作者: liivar, 03.08.2025 at 02:57

Its niceto add Spain even if Spain did not participate WW1. its better to attack Spain and then go for Portugal.

Dont worry livar, i will release in 2 months (mybe) a real WWI not like this....gay one
載入中...
載入中...
作者: Dave, 26.07.2025 at 15:13

作者: JT., 16.07.2025 at 00:54

Just curious if your willing to sell now? i know it's not making any money anymore really..


No, I'm not interested in selling, but thank you.
we could even potentially work something out where you get a royalty or maybe hold on to a small percentage or something idk.
載入中...
載入中...
作者: Dave, 26.07.2025 at 15:13

作者: JT., 16.07.2025 at 00:54

Just curious if your willing to sell now? i know it's not making any money anymore really..


No, I'm not interested in selling, but thank you.

Why not? I'm serious this isn't a gag ... If your not making any money on it really and your not really doing anything with the game instead of letting it stagnate and die why not sell and get some money off it and give it to someone that will take care of it and progress it into something even better?
載入中...
載入中...
04.08.2025 在 WIN 300 PROTOCOINS
作者: Played, 04.08.2025 at 12:36

I think you should change one of the names of the middle trenches in France to Argonne Forest. Argonne Forest is where a big battle took place historically. Also WG should have Easter Uprising event in Ireland.

I'll check that. The Easter Uprising won't happen XD

作者: Played, 04.08.2025 at 12:36

I also think you should have different poison gas units come out. Start with chlorine, then phosgene, and then finally mustard gas in 1917.

Thats interesting, I'll keep that in mind for future updates.
載入中...
載入中...
04.08.2025 在 WIN 300 PROTOCOINS
作者: liivar, 03.08.2025 at 02:57

Its niceto add Spain even if Spain did not participate WW1. its better to attack Spain and then go for Portugal.

It would be nice indeed, but at the same time that meant throwing away the historic accuracy.

作者: liivar, 03.08.2025 at 02:57

And i think that Prussia can push Russia to Belarus easy and then Prussia got very hard to take Russian Capital, I mean Russia get event or something that will make Prussia very hard to take Russia capital and other Russians cities.

It is hard enough already, I dont think Prussia needs a new obstacle.

作者: liivar, 03.08.2025 at 02:57

I mean Prussia didint win Russia


Thats a bold statement XD
載入中...
載入中...
04.08.2025 在 WIN 300 PROTOCOINS
I also think you should have different poison gas units come out. Start with chlorine, then phosgene, and then finally mustard gas in 1917.
載入中...
載入中...
04.08.2025 在 WIN 300 PROTOCOINS
I think you should change one of the names of the middle trenches in France to Argonne Forest. Argonne Forest is where a big battle took place historically. Also WG should have Easter Uprising event in Ireland.
載入中...
載入中...
SP has never been a good indicator of skill. The suggestion you offer already exists... we call it ELO. (And it too is not a great indicator of skill, but it has more merit than SP.)
載入中...
載入中...
04.08.2025 在 Games level improvemt
作者: Dave, 26.07.2025 at 15:21

Also I have not given up on atWar, despite what the angry Hungarian man says.




Does that mean you're willing to unconditionally surrender to the will of the community, IN EXCHANGE FOR NOTHING?!?!?
載入中...
載入中...
作者: brianwl, 02.08.2025 at 09:26

Dave, i can confirm this has been going on for sometime. It's not game breaking, and because it only happens occasionally, it can't really be exploited, but it does make you think twice as an attacker when sending small numbers of troops (7 or fewer) and expecting 'statistical losses'.

If you have time i can give you details. I've only noticed it favoring defending troops. It can result in a 'dead' defender killing several offensive units when it gets a critical or two while 'dead'. It looks like there's two things happening simultaneously... (1) defensive rolls are killing offensive troops sooner than they should and (2) after offensive rolls kill a defending unit, the 'dead' defender can still produce rolls which continue to kill offensive units.

its last defender bug, it is actually very simple to explain and we have ways to repeat it. check this map "last defender bug" in scenarios if you wish to see it yourself. If 2+ unit types are attacking a unit, and lets just say tanks and infs vs infs, if the last tank dies but also had enough attack to kill the infantry, the defending infantry gets a random amount of hp added (according to clovis its random, it might be a tangible number calculable). this only happens with multiple unit types
載入中...
載入中...
03.08.2025 在 WIN 300 PROTOCOINS
In WW1
載入中...
載入中...
03.08.2025 在 WIN 300 PROTOCOINS
I mean Prussia didint win Russia
載入中...
載入中...
03.08.2025 在 WIN 300 PROTOCOINS
And i think that Prussia can push Russia to Belarus easy and then Prussia got very hard to take Russian Capital, I mean Russia get event or something that will make Prussia very hard to take Russia capital and other Russians cities.
載入中...
載入中...
03.08.2025 在 WIN 300 PROTOCOINS
Its niceto add Spain even if Spain did not participate WW1. its better to attack Spain and then go for Portugal.
載入中...
載入中...
Update #6 - Atlas
v1.4.0


Changelog (03/08/25):
    Units:
  • +2 critical for Heavy Artillery.
  • +6 critical for Coastal Fortification.
  • -25 cost for Putilov Armoured Car.
  • +1 critical, -20 cost for Military Railway.
  • -70 cost for Portuguese Transport.
  • +2 critical, -60 cost for Albatros.
  • -2 defense, +2 critical for Arab Tribes.
  • -2 defence, -2 HP for Carpathian Entrenchment.
  • -2 critical, -2 defense, -3 HP for Oil/Gas.
  • +4 attack for Russian Battleship.
  • +1 attack, +1 range, -30 cost for Hunter-Commandos.
  • +5 attack, -7 critical, -2 range, +20 cost for Shock Troops.
  • "Auxiliary Ship" added to North Germany, Pommern, Dodecanese, Malta and Gibraltar, purchasable after turn 6.
  • "Supply Chain" added to Oil/Gas Fields, purchasable after turn 12.
  • "Anti-Tank Gun" added to Rhineland and North/South Germany, purchasable after turn 15.

    Finances:
  • +200 starting funds for Russian Empire.
  • +200 starting funds for Kingdom of Italy.
  • +100 starting funds for German Empire: West.
  • +140 income for United Kingdom.
  • +120 income for Ottoman Empire.
  • +105 income for Kingdom of Italy.
  • +100 income for German Empire: East.
  • +100 income for German Empire: West.
  • +60 income for Republic of France.
  • +50 income for Entente Minors.
  • +50 income for Austria-Hungary.
  • -100 upkeep for Portuguese Troops.

    Reinforcements:
  • +1 reinforcements in Marrakech (France).
  • +1 reinforcements in Benghazi (Italy).
  • +1 reinforcements in Ghadames (Italy).
  • +1 reinforcements in Rostock (Prussia).
  • +1 reinforcements in Cyprus (United Kingdom).
  • +1 reinforcements in Mari'b (Ottoman Empire).
  • +2 reinforcements in Tiznit (Ottoman Empire).
  • +5 reinforcements in Magdeburg (Prussia).

    Events:
  • Removed -1 Troop Carrier for United Kingdom in Gibraltar (turn 2).
  • Removed -1 Troop Carrier for Entente Minors in Muscat (turn 2).
  • Removed -1 Russian Battleship for Russian Empire in Rostov (turn 3).
  • Added +10 Armed Tribesmen for Ottoman Empire in Muscat (turn 11).
  • Added +1 Medic Station for Russian Empire in Murmansk (turn 18).
  • Removed -10 Cavalry for Ottoman Empire in Khiva (turn 21).
  • Added +10 Armed Tribesmen for Ottoman Empire in High Atlas (turn 22).
  • Removed +1 Inflation for Russian Empire (turn 32).

    Cities:
  • Fixed Zagred placement.
  • Fixed Belarus borders.
  • Fixed Busaid Dynasty borders.
  • Fixed Gallipoli no-go zone.
  • Fixed Galicia borders.
  • Fixed Gibraltar borders.
  • Fixed Greater London borders.
  • Fixed Hungary borders.
  • Fixed Suez borders.
  • Fixed Trabzon no-go zone.
  • Fixed Transylvania borders.
  • Removed Nicosia from Cyprus.
  • Added Baranovichi to Belarus.
  • Added Famagusta to Cyprus.
  • Added Tiznit to High Atlas.
  • Added Mari'b to Yemen.
  • Added Magdeburg to Brandenburg.
  • Cyprus → British Cyprus.
  • Khénifra (country) → Middle Atlas.
  • Izmail → Tulcea.
  • Constanza → Constanta.
  • Yemeni Zaidi State → Yemen.
  • Pskov location changed from Belarus to Russia.
  • Temesvár location changed from Hungary to Transylvania.
  • Aegean Coast → Smyrna + fixed borders.
  • Odessa (city) capital status changed to Kherson.
  • Odessa (country) → Novorossiya + fixed borders.
載入中...
載入中...
Dave, i can confirm this has been going on for sometime. It's not game breaking, and because it only happens occasionally, it can't really be exploited, but it does make you think twice as an attacker when sending small numbers of troops (7 or fewer) and expecting 'statistical losses'.

If you have time i can give you details. I've only noticed it favoring defending troops. It can result in a 'dead' defender killing several offensive units when it gets a critical or two while 'dead'. It looks like there's two things happening simultaneously... (1) defensive rolls are killing offensive troops sooner than they should and (2) after offensive rolls kill a defending unit, the 'dead' defender can still produce rolls which continue to kill offensive units.
載入中...
載入中...
New Game Starting Now

Asymmetric Warfare IV by Niki

https://atwar-game.com/games/?link=5768511872

1. What's New

Hello everyone. Welcome to the fourth game of Asymmetric Warfare series. Based on feedback that I received from you folks, Asymmetric Warfare IV has a brand new map. The new game uses the full World Map 2.0. Thanks to all of you for your feedback.

Players will only be able to build defensive units in turns 0 and 1. Units available to build during turns 0 and 1 include General Infantry, Bunkers, SAM, Iron Domes and the Electronic Warfare Aircraft or EWA. The EWA is based on the McDonnell Douglas E/A-18 Growler. It features enhanced radar and electronic countermeasures. It also has a substantial defence bonus when defending against other aircraft, missiles or EWA units. Check it out.


2. Game Protocols

Please observe the following Game Protocols:
• Unsportsmanlike conduct, personal insults or harassment of other players, will result in the player in question being banned from future games. Think before you talk.
• Do not leave a game by timing out. If you have lost the game, take the pain and surrender.
• Take your turn in a timely manner. Don't be the last player to take your turn every turn.


3. Game Settings

• Starting funds are $50,000.
• Capture the enemy country and hold it for two (2) turns
• Maximum number of initial territories that can be selected is one (1)
• Maximum number of allies is two (2)
• Maximum number of players is fifteen (15)
• Maximum number of turns is two hundred (200)
• Minimum rank is seven (7)
• Turn duration is forty-eight (48) hours
• Allow joining until turn three (3)
• Sorry no rejoining.
• Game rules changes require unanimous consent


4. About Niki

Niki is the largest atWar coalition and one of the only coalitions in atWar that specializes in casual gaming. Take your game to the next level. For more information on how to join, contact myself or any of the coalition Leaders or Officers. Niki, the coalition of choice for casual gamers.

https://atwar-game.com/cln/cln.php?cln_id=639

Good luck to all and enjoy…

Commodus, Founding Leader, Niki
載入中...
載入中...
01.08.2025 在 WIN 300 PROTOCOINS
作者: Lord Aragorn, 29.07.2025 at 15:37

I think my general idea is to make it just feasible enough that WG might risk it every once in a while, however it is made possible.

Some have made the argument that the French front is "relatively insignificant", meaning even if France falls, UK will still be able to hold, possibly even to a win if Russia also holds on long enough.

Something can be done from this, it is a possible path to move forward in the next updates.
載入中...
載入中...
Update #5 - Coasts
v1.3.4


Changelog (30/07/25):
    Units:
  • -6 critical, -4 HP to Portugal.
  • -4 critical, +5 upkeep to Imperial Loyalists.
  • -4 critical, -2 defense to Kingdom of Greece.
  • -2 critical, +8 vision, -30 cost to Coastal Fortification.
  • -5 defense, -1 HP to United Kingdom.
  • +1 HP for Poison Gas Attack.
  • +1 attack, +1 defense for Greek Transport.
  • +2 defense for Imamate of Oman.
  • +10 cost, -6 vision for Coastal Guns.
  • -10 cost for Special Forces.
  • -8 HP, -20 upkeep for Coastal Defence Bunker.
  • +5 upkeep for Imperial Loyalists.
  • Imamate of Oman and Zaian Confederation now has bonuses against Machine Gun Infantry and upkeep reduced by half.

    Finances:
  • +600 starting funds for Austria-Hungary.
  • +200 starting funds for Kingdom of Bulgaria.
  • +175 income for Kingdom of Bulgaria.
  • +25 income for Austria-Hungary.
  • -25 upkeep for Supply Shock.

    Reinforcements:
  • +4 reinforcements for Austria-Hungary (Kolozsvár, Sarajevo, Pressburg).
  • +1 reinforcements for Ottoman Empire (El Fasher).
  • +1 reinforcements for Kingdom of Bulgaria (Pleven).

    Events:
  • Added +1 Barbed Wire for German Empire: West in Givet (turn 2).
  • Added +1 Medic Station for German Empire: West in Givet (turn 2).
  • Added +1 Capital for German Empire: West in Köln (turn 2).
  • Added +4 Armed Tribesmen for Ottoman Empire in Morocco (turn 2).
  • Added +6 Armoured Cars for Kingdom of Bulgaria in Sofia (turn 2).
  • Added +1 Medic Station for German Empire: West in Dusseldorf (turn 15).
  • Added +5 Communist Vanguard for German Empire: East in Russia (turn 15).
  • Added +10 Desert Cavalry for Ottoman Empire in High Atlas (turn 23).
  • Added +1 Inflation for Russian Empire (turn 32).

    Cities:
  • Fixed Beograd, Nis, Van and Diyarbekir placement.
  • Prague → Praha.
  • Timisoara → Temesvár.
  • Pedreal → Predeal Pass.
  • Skopje → Nis.
  • Nis → Uzice.
  • Tebriz → Tabriz.
  • Kumanovo → Skoplje.
  • Istambul → Konstantiniyye.
  • Constantia → Constanza.
  • Jassi → Jassy.
  • Oryol → Orel.
  • Genoa → Genova.
  • Milan → Milano.
載入中...
載入中...
atWar

About Us
Contact

隱私條例 | 服務條例 | 橫額 | Partners

Copyright © 2025 atWar. All rights reserved.

加入我們在

將遊戲傳播出去!