The progress on custom maps is going full-speed, a lot of things are ready, but other still require some work. Along with the promised custom maps, we're also releasing Population casualties, revamped End game screen/stats, new lobby interface and some other minor goodies.

The release date for the limited public alpha is 10.10.2012 - in one month!

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留言

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留言: 66   誰瀏覽過: 310 users
11.09.2012 - 05:23
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Versão brasileira: Herbert Richers.
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11.09.2012 - 05:24
Oh, nearly forgot: first.
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Versão brasileira: Herbert Richers.
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11.09.2012 - 05:42
Yay. a preview release date is set
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11.09.2012 - 05:55
Nice
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11.09.2012 - 06:00
Awesome, you are indeed going fast
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作者: Amok, 31.08.2012 at 03:10
Fruit's theory is correct
作者: tophat, 30.08.2012 at 21:04
Fruit is right

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11.09.2012 - 07:07
Very nice! I admit I'm more interested in population casualties update than the actual main new custom maps.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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11.09.2012 - 13:56
Very awesome, can't wait.
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11.09.2012 - 14:49
 Utah
Oh yes!!!
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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11.09.2012 - 20:26
Yeeeessss
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Don't trust the manipulative rabbit.
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12.09.2012 - 17:36
Awesome to here
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12.09.2012 - 22:55
Awesome! =)
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13.09.2012 - 11:01
Holy fuck pure epicness!
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13.09.2012 - 19:18
"limited public alpha"

where is the limited closed alpha for premium players?
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13.09.2012 - 20:02
Sounds amazing good luck with the project.
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14.09.2012 - 01:31
LDK
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Sorry, but I just want to ask some questions.

Since the changing of new things, will it make it harder for more people to access this game?

For Example, Fifa 08, Fifa 09, Fifa 10, were playable but then Fifa 11 onwards on PC can't be accessed for me because of my crappy computer.

Will the same system requirements be allowed on the new update, or will there be some changes to the requirements?

Its great and all, but I want to know that I can actually play it
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14.09.2012 - 03:07
 Amok (管理員)
作者: Guest, 14.09.2012 at 01:31

Will the same system requirements be allowed on the new update, or will there be some changes to the requirements?

Its great and all, but I want to know that I can actually play it

System requirements will stay the same, don't worry.
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14.09.2012 - 05:47
 Utah
作者: Tundy, 13.09.2012 at 19:18

"limited public alpha"

where is the limited closed alpha for premium players?


This.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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14.09.2012 - 07:04
 Amok (管理員)
Yes, alpha will be open for premium players only.
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14.09.2012 - 07:42
Yay. good that i am premium
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14.09.2012 - 21:07
"a lot of things are ready, but other still require some work."

can you post a picture or a example of some features that are done?
for example how Population casualties will work, or a picture from the new stats or lobby? D:
or a least more details about the minor goodies
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14.09.2012 - 21:54
Amok and Ivan
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Magnets,how do they work?
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15.09.2012 - 14:47
 Ivan (管理員)
作者: Tundy, 14.09.2012 at 21:07

"a lot of things are ready, but other still require some work."

can you post a picture or a example of some features that are done?
for example how Population casualties will work, or a picture from the new stats or lobby? D:
or a least more details about the minor goodies

I'm not sure Population casualties will be as exciting as some of you might expect. What happens is, in every attack on the city some of the civilians die - this depends on the intensity of the battle and the attacking units' collateral damage rating (some, like bombers will obviously do more damage to civilians). The loss of population is reflected on city income and reinforcements. Lose 50% of the population and half of the income and half of the reinforcements will be gone as well. Population will gradually increase as well, though rather slowly.

Population casualties will be shown in the battle menu, events menu (for particularly epic battles with severe losses - this will be shown to all players) and in the end game statistics.

So, not that much is affected at the moment, but we're hoping this will add a bit more variety to units and strategies, and will possibly create some interesting scenarios / victory objectives in the future.


I'm going to post some new artwork in a separate update soon.
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15.09.2012 - 15:05
作者: Ivan, 15.09.2012 at 14:47

作者: Tundy, 14.09.2012 at 21:07

"a lot of things are ready, but other still require some work."

can you post a picture or a example of some features that are done?
for example how Population casualties will work, or a picture from the new stats or lobby? D:
or a least more details about the minor goodies

I'm not sure Population casualties will be as exciting as some of you might expect. What happens is, in every attack on the city some of the civilians die - this depends on the intensity of the battle and the attacking units' collateral damage rating (some, like bombers will obviously do more damage to civilians). The loss of population is reflected on city income and reinforcements. Lose 50% of the population and half of the income and half of the reinforcements will be gone as well. Population will gradually increase as well, though rather slowly.

Population casualties will be shown in the battle menu, events menu (for particularly epic battles with severe losses - this will be shown to all players) and in the end game statistics.

So, not that much is affected at the moment, but we're hoping this will add a bit more variety to units and strategies, and will possibly create some interesting scenarios / victory objectives in the future.


I'm going to post some new artwork in a separate update soon.



i want the option to turn population casualties off, for me it will unbalance the game competitively. :/ and have no real interest in using it.

anyway, my thoughts on it.
really with modern warfare, bombers should be able to decrease income in attacks by bombing military factories, the same with destroyers. but infantry, tanks, marines, submarines etc should do pretty much no damage to population or income whatsoever.
i mean it's not like soldiers go in and mow down whoever they want, they try to avoid civilian casualties at all costs.

anyway if you are determined to have every unit cost population casualties:
5% or even 10% per turn should be a good enough increase. 10 turns or 5 turns to get back to full, i know it's not realistic, but neither is a city losing half of it's population in a war.
for example it is estimated in the Afghanistan war, 12,500-14,700 civilians have been killed, it is probably more but nowhere near to 50% as the entire population of afghanistan is 30million.
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15.09.2012 - 15:14
 Ivan (管理員)
作者: nonames, 15.09.2012 at 15:05

anyway if you are determined to have every unit cost population casualties:
5% or even 10% per turn should be a good enough increase. 10 turns or 5 turns to get back to full, i know it's not realistic, but neither is a city losing half of it's population in a war.
for example it is estimated in the Afghanistan war, 12,500-14,700 civilians have been killed, it is probably more but nowhere near to 50% as the entire population of afghanistan is 30million.

As I mentioned, units will have collateral damage rating, which can be modified in map editor. If you put 0 there, there will be no collateral damage. Anyway, remember that from now on we're talking about all sorts of scenarios - medieval, fantasy, space and whatever, so the situation we have in modern warfare doesn't always apply.
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15.09.2012 - 15:21
作者: Ivan, 15.09.2012 at 15:14

作者: nonames, 15.09.2012 at 15:05

anyway if you are determined to have every unit cost population casualties:
5% or even 10% per turn should be a good enough increase. 10 turns or 5 turns to get back to full, i know it's not realistic, but neither is a city losing half of it's population in a war.
for example it is estimated in the Afghanistan war, 12,500-14,700 civilians have been killed, it is probably more but nowhere near to 50% as the entire population of afghanistan is 30million.

As I mentioned, units will have collateral damage rating, which can be modified in map editor. If you put 0 there, there will be no collateral damage. Anyway, remember that from now on we're talking about all sorts of scenarios - medieval, fantasy, space and whatever, so the situation we have in modern warfare doesn't always apply.


ah so it's not for normal maps, only for scenarios, that's awesome. it's a nice feature don't get me wrong, just not my thing.

actually tbh normal maps will be used very rarely used by premiums once the update is released, so yeah the modifier is great.
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15.09.2012 - 16:25
作者: nonames, 15.09.2012 at 15:21

作者: Ivan, 15.09.2012 at 15:14

作者: nonames, 15.09.2012 at 15:05

anyway if you are determined to have every unit cost population casualties:
5% or even 10% per turn should be a good enough increase. 10 turns or 5 turns to get back to full, i know it's not realistic, but neither is a city losing half of it's population in a war.
for example it is estimated in the Afghanistan war, 12,500-14,700 civilians have been killed, it is probably more but nowhere near to 50% as the entire population of afghanistan is 30million.

As I mentioned, units will have collateral damage rating, which can be modified in map editor. If you put 0 there, there will be no collateral damage. Anyway, remember that from now on we're talking about all sorts of scenarios - medieval, fantasy, space and whatever, so the situation we have in modern warfare doesn't always apply.


ah so it's not for normal maps, only for scenarios, that's awesome. it's a nice feature don't get me wrong, just not my thing.

actually tbh normal maps will be used very rarely used by premiums once the update is released, so yeah the modifier is great.



modern war is not a "real" war, right now wars are more tactical, but wars like ww2 and ww1 have alot of population casualities.
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15.09.2012 - 23:06
Ok now we just need to know info about the new lobby interface.
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16.09.2012 - 00:25
Perhaps they could be a raised in pop max? To balance out the war in front, people would send more units from the rear. I personally like playing with large stack rather than small stacks
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16.09.2012 - 12:11
I just can't wait~~~
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16.09.2012 - 14:07
Woot!
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Qui non proficit, deficit. UCR 5/5/11-2/14/12. 6/17/12 - Coniunctum, sumus invicta.
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16.09.2012 - 14:49
It says that the alpha is available to the limited public, does this mean people with premium, or is it even more select than that?
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"Bitches ain't shit, but hoes and tricks"
-Mahatma Gandhi
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16.09.2012 - 20:03
Wow finely
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im a super newb
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17.09.2012 - 01:19
 Ivan (管理員)
作者: zombiekiller, 16.09.2012 at 14:49

It says that the alpha is available to the limited public, does this mean people with premium, or is it even more select than that?

Premium.
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17.09.2012 - 15:06
Btw is elo coming out at the same time as this update or later?
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Don't trust the manipulative rabbit.
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18.09.2012 - 03:12
 Amok (管理員)
作者: tophat, 17.09.2012 at 15:06

Btw is elo coming out at the same time as this update or later?

ELO will come with the beta release (later)
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18.09.2012 - 06:18
ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO
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作者: Amok, 29.04.2012 at 08:36

Gardevoir, your obnoxiousness really baffles me sometimes...just leave for good already or stop whining.
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19.09.2012 - 09:12
MyIpod
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What is ELO
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19.09.2012 - 09:27
http://en.wikipedia.org/wiki/Elo_rating_system

have a look at this.

basically you can say that ELO is a rating system, where you can see who is the best player (not the one which is playing most). It is very common for chess players.
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19.09.2012 - 17:17
Yay finally everyone will know why im the best Great Conbinator player
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20.09.2012 - 11:42
 YOBA
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YOBA:
Youth-Oriented, Bydło-Approved
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21.09.2012 - 00:31
You Guys Ivan and Amok ARE EPIC ;D;D;D;D;D;D;D;D;D;D;D;D;D;D
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21.09.2012 - 00:53
Updates! *Thanks so much for your efforts!*
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22.09.2012 - 23:00
 Acquiesce (版主)
Any information with respect to rewards/prizes for great custom maps?
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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23.09.2012 - 06:06
 Duxa
:beer::dcool::cool:
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24.09.2012 - 10:43
Is it only for Premiums or it will come for the every one after the public beta??
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25.09.2012 - 03:30
 Ivan (管理員)
作者: Acquiesce, 22.09.2012 at 23:00

Any information with respect to rewards/prizes for great custom maps?

There will be some, but no specifics yet.
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25.09.2012 - 03:31
 Ivan (管理員)
作者: YazanTheSexy, 24.09.2012 at 10:43

Is it only for Premiums or it will come for the every one after the public beta??

Yes, it will be open for everyone after we've done some initial testing. Alpha will only be open for Premium members.
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25.09.2012 - 14:52
 Utah
Will you be able to create new generals? Like for example in a Rome scenario there can be a Julius Caesar general which gives 1+ attack to any "legions" in the stack. Also will teams be able to unlock certain units after a certain turn? Like maybe a rebel faction will have militia-like units until turn 15 where they will be replaced by a more powerful unit?
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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25.09.2012 - 16:38
作者: Utah, 25.09.2012 at 14:52

Will you be able to create new generals? Like for example in a Rome scenario there can be a Julius Caesar general which gives 1+ attack to any "legions" in the stack. Also will teams be able to unlock certain units after a certain turn? Like maybe a rebel faction will have militia-like units until turn 15 where they will be replaced by a more powerful unit?

Yes and given money by a certain week in events, and be able to place generals at place instead of capital, and maybe multiple generals.
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29.09.2012 - 14:15
Please tell me if am on limited alpha testing or whatever?! Am itching like monkey with ants in pants for this!
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