Not much to report about this new update, but anyway:

  • Bug with defence lines fixed.

  • Tutorial slightly reworked and redesigned.

  • Full screen button added to the top toolbar (and removed from the old place under the mini-map).

  • Keyboard now works in the out-of-browser Afterwind application in full screen mode. For those who don't know, you can run Afterwind without a browser - simply right-click on the application and select 'Install Afterwind onto this computer'. Very handy. And did we mention you can now use keyboard in full screen?

  • Rank 0-3 players are now redirected to the Beginners room by default.

    For those hoping for a huge update, sorry. Our latest efforts were rather directed at promoting the game, changing the site design and preparing Kongregate.com integration (coming very soon).

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    Today we unveil website's new design. Why was it needed at all? Well, the old website was quietly frustrating to me as a designer, since I always felt it wasn't impressive enough. This is especially important for new visitors, who have to be gripped immediately, before they decide to go elsewhere. While nothing was changed in the game itself, the new artwork will hopefully help in creating a proper atmosphere for Afterwind.

    Now, from personal experience, about 30% of you will be very unhappy with the redesign and claim that the old site was 1000 times better. Please allow a week or so for the adjustment period - once you get used to it a bit and learn where things are, the frustration will (hopefully) pass

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    Alright, summer vacations are over and we're gearing up to continue game development. Meanwhile, we would be happy to reply to any questions you might have. Whether it's about the game, future updates or something unrelated - go ahead, ask here in this topic.

    The thread will be active for one week - during that time we promise to answer every question posted.

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    OK, let's try something fun here. Post a piece of AW-related 'art' (masterpiece painting, crude drawing, rage comic, motivational poster, lame photoshop, whatever) and win premium membership! The prizes are the following:

    1st place - Full package
    2nd place - 6 months subscription
    3rd place - 3 months subscription
    4th and 5th places - 1 month subscription

    No idea how many people would be willing to participate, but the less there are, the higher is your chance of winning!

    Those of you who already have full package are welcome to join in as well, just for fun.

    The contest will be closed on the 9th of August. Good luck!

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    Good news for those of you who can't keep up with the break-neck pace of the 2-min turn games or don't have time to play for several hours non-stop. Today we unveil "casual" games - with 12-24 hour turns! Everything works the same as in regular games - except the turn length and the ability to safely leave the game and come back the next day to continue it.

    New lobby filter
    There's a new switch in the lobby for quick/casual games. Each type also has 3 rooms - Main, Beginners and Coalition Wars (which means 6 rooms in total). If you change the type during the game, it will be automatically moved to the appropriate room - for example, if you change turn length from 4 minutes to 12 hours, this game will be moved to the Casual Main room. Old filters are still available if you click the 'show filters' link in the middle.

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    Players without PayPal accounts can now unlock Premium features by phone or SMS. The service is available in 50 countries, the price of the pack varies depending on your local currency and provider (around 2 USD).

    Regular packs and subscriptions are still only available with PayPay - however, special new 7-day subscription has been added for phone/SMS payments. This allows lower pricing, since the service only support mini-transactions. Every time you extend your subscription before it ends, you get 3 additional days for free.

    If you have any questions, feel free to ask.

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    Additional options for Scenarios
    There are lots of great ideas on the forum regarding scenarios. While we obviously couldn't implement all of them, we've done some very promising modifications:

  • Scenarios can now have customized units! Stats still have to be based on the standard units, but you can change name, picture and description - or disable the unit.
  • Country name, income, picture and names of the cities can now be changed.
  • Scenario players's names and starting funds can be changed (previously you had to delete/re-add the player).
  • Scenario side is now selectable after another player selected it and left.
  • Fixed late joiners 0 income.
  • You can now set the rare units chance in scenario options.
  • 100 additional cities option when creating a scenario

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    Today we finally unveil the long-awaited new feature: Scenarios. We hope it will make the game more versatile, allow some creative player input and add a new twist to the gameplay. It will probably add a few bugs too, but we promise to fix them as soon as possible - your job is to seek them out and report

    What are Scenarios?
    Scenarios are, basically, game presets created by players. They can range from a simple custom map preset to a full-blown scenario with teams, players, pre-set unit placement and events. Things that can be altered include:

    - Customized map preset (enable/disable countries)
    - Teams, players and their colors
    - Starting countries and units
    - Turn events: text and additional units on the map
    - Victory condition and some preset options

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    As promised, we are going to continue Afterwind development - and here are a few ideas will very likely get implemented in the near future:

    Scenarios
    This feature will allow creating custom scenarios by selecting countries, settings, victory condition, placing troops and creating pre-built empires for players to control. This will allow players to have their own creative input into the game and will present opportunities for entirely new gameplay.

    Collectable cards
    Cards will be awarded during the game - subsequently, you can redeem them to receive various bonuses (rare units, increase in production or income, etc). Unused cards will remain for the next game - however, there will be a limit on how many cards you can use per game. The second function of cards will be collecting cities/countries on your own personal world map. Each card will feature a random city, which you can then place on your map.

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