獲得高級隱藏所有廣告
發表: 32   誰瀏覽過: 405 users
06.12.2010 - 11:48
Im not too sure if this is allready in place or not, but heres the idea;

Guerilla Warfare Strategy.

- All player controlled cities gain a 1.25x increase in there unit production
- Extreme buffs to militia
- Gain slightly larger movement speed than tanks.
- Cost 30 to produce
- -2 Defence to cities and all units.
- +2 Attack if militia are first to strike
- Either there are no other ground units while using this strat (No tanks or inf) or they are severely nerfed.


I think this would be a interesting strat to see put into the game.
載入中...
載入中...
06.12.2010 - 12:10
This is a great idea that would help balance between rich and poor countries--IRL we have seen that rich countries can have a hell of a time trying to beat guerillas/insurgents. However the stats you suggest seem a tad overpowered to me, particularly making militia have such a high rate of speed. 2/3 the movement of infantry would be plenty to make it workable.

Alternately, you could make marines less powerful (4 attack, 4 defense) and cheaper to build to simulate the guerilla's ability to blend into the population.

I don't know there is such a thing as "first strike" in the current combat model--if two groups attack each other, they alternate between attack and defense. However, if a stack is trying to move and is attacked it is "halted" and has to finish a battle. Maybe guerilla fighters' attacks could be moved to the top of the queue no matter when the player actually clicked and dragged the units, slowing down the presumably more powerful defender.

Ivan has said that he is no fan of mobile militia, but IMO they are the only way to play in a poor area like West/Central Africa or SE Asia. Even with low attack, you can often bait an opponent into attacking a weaker force that is "just militia" reducing his numbers enough to strike back with an infantry counter attack.
載入中...
載入中...
06.12.2010 - 17:07
 Ivan (管理員)
So, basically this turns Militia into cheap Infantry and disables all other ground units? Not sure that would make a good Strategy. However, I like the idea of guerilla warfare. Would be cool to create something that relies on both Militia and Marines as primary force...
載入中...
載入中...
06.12.2010 - 18:12
作者: Ivan, 06.12.2010 at 17:07

So, basically this turns Militia into cheap Infantry and disables all other ground units? Not sure that would make a good Strategy. However, I like the idea of guerilla warfare. Would be cool to create something that relies on both Militia and Marines as primary force...


It makes militia into double movement speed, high attack low defence monsters that use numbers to overwhelm other players. However they cant defend anything for the life of them.
載入中...
載入中...
07.12.2010 - 12:04
Since I'm getting these militia for free and its difficult to get any sizeable income in parts like africa and south america, I have actually been using the blitzkrieg strat so that I can use those militia as offensive units. This either kills them, giving me more money for offensive units such as tanks, or I take cities with them, increasing my income. I think the guerilla warfare strat has some considerable weight and would love to see something like this implemented. I personally would go with -1 attack and -1 (infantry only) or -2 (tanks, etc) defense to all land units and then a 5/2 or 4/2 militia with the same range as infantry (i think 5). The marines I don't see as necessary for this strat unless you just want to nerf their cost a bit. The reason I say this is you're looking for a strat that can be used to play low income armies and marines are the most expensive land unit in the game. On the plus side though, if you just nerf the cost (to say 160, 150) then not only are you making stealth units available to lower incomes, but you also now have a strategy that works seamlessly with many upgrades (faster marines, lucky marines, lucky militia, etc). Only thing I would be worried about here is what happens when wealthy countries use this strat?
----
~
載入中...
載入中...
07.12.2010 - 12:39
I like your ideas - once I get blitzkrieg I will try that out. (It will be a while though).

作者: Sificvoid, 07.12.2010 at 12:04

Only thing I would be worried about here is what happens when wealthy countries use this strat?


Humm, when population is your limiting factor you will probably go with higher quality, higher cost units over mass production of low quality units. Though the option is open to them, I would think that most people will go this route. Otherwise you end up with a 30,000 cash surplus, units that get chewed up by your enemies, and not enough men to to replace them. Think France and Germany in WWI who had money to spend on expensive, ineffective toys but lost ghastly numbers of men, bringing about the end of the war.

When your limiting factor is cash, you almost out of necessity go for cheaper, lower quality units that you can afford to use as cannon fodder. Think Soviet Union in WWII who lost an even more ghastly number of men but could afford to because they had so many poor, ill equipped soldiers to send to the front.
載入中...
載入中...
10.12.2010 - 05:48
 Ivan (管理員)
So, Guerrilla Warfare is the new unlockable Strategy (750 SP)! Will be available with the next service restart (soon). Here's what it gives you:

Militia
-20 cost
+2 attack
+1 defence
+1 defence in city or defence line
+3 move range
+1 ARB
+10% ARB chance

Marines
-100 cost

Tanks & Infantry
-2 attack
-2 defence
-1 move range


Should be fun!
載入中...
載入中...
10.12.2010 - 11:58
作者: Ivan, 10.12.2010 at 05:48

So, Guerrilla Warfare is the new unlockable Strategy (750 SP)! Will be available with the next service restart (soon). Here's what it gives you:

Militia
-20 cost
+2 attack
+1 defence
+1 defence in city or defence line
+1 ARB
+10% ARB chance

Marines
-100 cost

Tanks & Infantry
-2 attack
-2 defence
-1 move range


Should be fun!


Sounds great!
However may want to not nerf other units move range and instead nerf militias defense in cities. (Think about how much militia the player will come into possession using this strat) and instead change that to a movement buff? Im not to sure though because it DOES seem more or less balanced.
載入中...
載入中...
10.12.2010 - 12:01
 Ivan (管理員)
Oh, I forgot, there's also +3 move range for Militia
載入中...
載入中...
11.12.2010 - 04:33
Cant wait to try this in a global game playing africa!
----
~
載入中...
載入中...
11.12.2010 - 09:06
I purchased the Guerrilla Warfare strategy for 750SP but it does not show up in the strategy menu. Has the strategy not yet been implemented but is just available to be bought?

Edit: It is also rather weird because if I look at my upgrades I can see the Guerrilla warfare that I bought for 750SP but there is also another Guerilla Warfare icon that tells me I bought it for 0SP. So I have bought two Guerrilla Warfare. One fore 750, another for 0. The one it tells me I bought for 0 does not have any picture either.

Edit2: Looks like this http://img221.imageshack.us/img221/1325/thar.jpg
----
Dirt doesn't need luck.
載入中...
載入中...
11.12.2010 - 09:39
 Amok (管理員)
作者: BlindSkulltula, 11.12.2010 at 09:06

I purchased the Guerrilla Warfare strategy for 750SP but it does not show up in the strategy menu. Has the strategy not yet been implemented but is just available to be bought?

Edit: It is also rather weird because if I look at my upgrades I can see the Guerrilla warfare that I bought for 750SP but there is also another Guerilla Warfare icon that tells me I bought it for 0SP. So I have bought two Guerrilla Warfare. One fore 750, another for 0. The one it tells me I bought for 0 does not have any picture either.

Edit2: Looks like this http://img221.imageshack.us/img221/1325/thar.jpg

Guerilla warfare strategy is already implemented, it's just that it was not added correctly.
You'll see it after the next server restart (should be soon).
Thanks for pointing that out!
載入中...
載入中...
13.12.2010 - 21:53
Excellent! The people have stood by too long as tyrants and capitalists lay waste to their lands and ravage their people. No more.

Thanks. I'll let you know how it works.
載入中...
載入中...
13.12.2010 - 23:19
I havent lost a game yet using this strategy... 5 for 5 I believe

Edit: 5 for 6, just lost against a unified Europe player (rank 4) while I was holding egypt to pakistan.
----
~
載入中...
載入中...
14.12.2010 - 16:22
Was there changes to this stratgy today? i havent seen any update release but when i used it today malitia costed 10 extra and trans ports costed 300 extra
載入中...
載入中...
15.12.2010 - 00:30
 Amok (管理員)
作者: specter, 14.12.2010 at 16:22

Was there changes to this stratgy today? i havent seen any update release but when i used it today malitia costed 10 extra and trans ports costed 300 extra

Militia stats with the strategy (new / old)
attack: 5 (5)
defence: 5 (6)
range: 4 (5)
cost: 20 (10)
載入中...
載入中...
15.12.2010 - 09:26
作者: Amok, 15.12.2010 at 00:30

作者: specter, 14.12.2010 at 16:22

Was there changes to this stratgy today? i havent seen any update release but when i used it today malitia costed 10 extra and trans ports costed 300 extra

Militia stats with the strategy (new / old)
attack: 5 (5)
defence: 5 (6)
range: 4 (5)
cost: 20 (10)


Ok, I just noticed the same thing. my air transports are are at +150 cost.... I dont remember anywhere saying that this is sposed to happen tho.
----
~
載入中...
載入中...
15.12.2010 - 09:34
 Ivan (管理員)
作者: Sificvoid, 15.12.2010 at 09:26

Ok, I just noticed the same thing. my air transports are are at +150 cost.... I dont remember anywhere saying that this is sposed to happen tho.

Just trying to balance things out. Apparently, the strategy was a bit overpowered initially.
載入中...
載入中...
16.12.2010 - 14:33
It was. it would just be nice to know that u changed it b4 we jumped into a game with it. didnt see anything about around the site
載入中...
載入中...
16.12.2010 - 15:48
....and now its underpowered I think. I probably wont use it anymore because the militia themselves are too nerfed. I understand bumping up the air trans cost but the militia are too weak now to make this a viable alternative to tank general I think.
載入中...
載入中...
16.12.2010 - 16:07
Recently with the new changes, I am noticing a couple things. First off, win/loss ratio is basically reversed, with the exception of playing on the africa map.

In africa, I am winning almost all games. This is simply because the other players are using different strategies and they run out of money fast. On other maps, I am noticing that it is extremely difficult to keep up with the other players, from the very beginning of the game. I think the reason for this is that using this strategy in a low income country guarantees that you will expand your empire at a much slower pace than the other players. This has everything to do with range of militia and the cost of transports. The other thing I have noticed is that fighting other players is now very difficult, any player with a stack of tanks can basically take cities in circles around your stack(s) of militia due to their ineffective range.
----
~
載入中...
載入中...
16.12.2010 - 16:33
 Ivan (管理員)
作者: Sificvoid, 16.12.2010 at 16:07

Recently with the new changes, I am noticing a couple things. First off, win/loss ratio is basically reversed, with the exception of playing on the africa map.

In africa, I am winning almost all games. This is simply because the other players are using different strategies and they run out of money fast. On other maps, I am noticing that it is extremely difficult to keep up with the other players, from the very beginning of the game. I think the reason for this is that using this strategy in a low income country guarantees that you will expand your empire at a much slower pace than the other players. This has everything to do with range of militia and the cost of transports. The other thing I have noticed is that fighting other players is now very difficult, any player with a stack of tanks can basically take cities in circles around your stack(s) of militia due to their ineffective range.

You're the expert. What would be your suggestion to make it a viable strategy without overpowering it?
載入中...
載入中...
16.12.2010 - 18:58
I almost got taken out by a late-game entering player (egypt) swarming my capital with his GW (after I dealt with another player in europe). This is after the current/recent change.

I would not change the settings without explanation, but I wouldn't also change them too much. Try it the way it is now for a while, and it will be clearer at what point the GW militia are failing exactly. They shouldn't realistically have a chance to win in overpowering style consistently anyway (as should none of the strategies).
載入中...
載入中...
16.12.2010 - 21:16
作者: Ivan, 16.12.2010 at 16:33

作者: Sificvoid, 16.12.2010 at 16:07

Recently with the new changes, I am noticing a couple things. First off, win/loss ratio is basically reversed, with the exception of playing on the africa map.

In africa, I am winning almost all games. This is simply because the other players are using different strategies and they run out of money fast. On other maps, I am noticing that it is extremely difficult to keep up with the other players, from the very beginning of the game. I think the reason for this is that using this strategy in a low income country guarantees that you will expand your empire at a much slower pace than the other players. This has everything to do with range of militia and the cost of transports. The other thing I have noticed is that fighting other players is now very difficult, any player with a stack of tanks can basically take cities in circles around your stack(s) of militia due to their ineffective range.

You're the expert. What would be your suggestion to make it a viable strategy without overpowering it?


I think the best way to balance this is to make some incremental modifications. First, I would suggest giving the militia back their range. The attack, defense and cost nerfs I think prove sufficient to balance this with other strats (the cost was way too low when this strat was introduced). I would then monitor balance with this one modification before considering what to do next, if anything. If it is still weak, maybe decrease the additional cost for transports.... although I would also be inclined to hear what other players think of this.

作者: TP_MLD, 16.12.2010 at 18:58

They shouldn't realistically have a chance to win in overpowering style consistently anyway (as should none of the strategies).


I hope that no one thinks that I am advocating an overpowering strategy. As a game developer (Neverwinter Nights, Chaotic World server) I know how very important it is to maintain game balance
----
~
載入中...
載入中...
17.12.2010 - 02:57
 Ivan (管理員)
I guess increasing the range by 1 shouldn't do much harm. Let's see if it helps.
載入中...
載入中...
17.12.2010 - 08:44
作者: Sificvoid, 16.12.2010 at 21:16

I hope that no one thinks that I am advocating an overpowering strategy.


I didn't (think that you were).
載入中...
載入中...
17.12.2010 - 12:12
I like this strategy and am having some success with it, though it took me a while to figure out how to play with it. Its greatest strength is that it allows your playing style to change over time as you expand and your income increases.

Early on you can do a "chain reaction" on nearby cities where you hit with a strong force, gather militia, and split your force between two cities. This helps get around the militia slowness and lets you expand pretty quickly. As I get money, I spend it on transports--first water then air--and pretty much only buy militia. Late game you can buy a lot of air transports (even if they cost a lot) along with the cheap marines. The switch between militia/water transport early and marines/air transport late gives this strategy greater flexibility than Imperialist.

The balance seems about right--you get decent free/cheap militia at the cost of limited mobility and limited striking power. This allows you to outproduce all but the largest opponents but keeps you from going for an all-out assault early on. Since you can strike behind enemy lines, you can starve them of cash and units and put up significant resistance in large cities with a relatively small group of marines. If a city is lightly defended, 7 marines can create up to 14 militia (7 free, 7 bought).

I don't know how this stacks up with tank general (I am no good with it) but it seems to work out better than Imperialist or Perfect Defense.
載入中...
載入中...
17.12.2010 - 12:39
作者: sinecure, 17.12.2010 at 12:12


I don't know how this stacks up with tank general (I am no good with it) but it seems to work out better than Imperialist or Perfect Defense.


The problem with guerrilla warfare, and pretty much every other strategy is that tank general overpowers you (at least in long games).

An interesting proposal I think would be to allow militia to be built every 2 weeks instead of 4. It might be impossible to do coding wise, but it makes sense since it is easier to round up some militia than to construct a tank.
載入中...
載入中...
21.12.2010 - 23:14
作者: Guest14502, 17.12.2010 at 12:39


The problem with guerrilla warfare, and pretty much every other strategy is that tank general overpowers you (at least in long games).

An interesting proposal I think would be to allow militia to be built every 2 weeks instead of 4. It might be impossible to do coding wise, but it makes sense since it is easier to round up some militia than to construct a tank.


not sure your right about this. some of the strategies like the naval stratgy sure but master of stealth and imperialist are pretty decent
載入中...
載入中...
22.12.2010 - 04:23
I was playing a bit with this strategy and I was thinking about a small change.

Instead of making militia stronger, this strategy could actually include a new unit (Guerilla Fighter/Freedom Fighter, etc). Marines would have a smaller price discount (-40?). Normal militia would still be a bit cheaper, but the boost to its stats would be smaller (range of just 2 etc), and there would be an option to train this militia into this new Guerilla unit with just one click (choose units to move 'em and click upgrade button instead of move button, costing about 20 per one militia turning into guerilla). What would be special about these new units is that as long as there is 1 marine for every 4 guerillas in the given army, these guerillas is still invisible just like an army consisting of only marines. So I see it basically like a stealth ability activated only when Guerillas are working together with marines.

What do you think about something like this?
載入中...
載入中...
  • 1
  • 2
atWar

About Us
Contact

隱私條例 | 服務條例 | 橫額 | Partners

Copyright © 2024 atWar. All rights reserved.

加入我們在

將遊戲傳播出去!