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15.02.2025 - 14:08
We've all been in a world game with vast territories where we wished that we could set auto produce for all provinces/cities with one simple click. Especially after we reconnected haha.

Current Behavior:
You have 2 options:
1) You can auto-produce for cities
2) You can auto-produce for cities under provinces

Expected Behavior:
Set auto-produce for all cities under your control, (overwrites auto-produce to cities that have already an auto-produce command set)


P.S This will be especially helpful for new players. I, myself, along with other high rank players I know, often end up leaving a game when we have too many provinces and units with no way to macro-manage them. Imagine how demotivating that would be for new players. If we can make the game more 'DRY' (Don't Repeat Yourself) and easier to manage, the retention rate of new players will only increase. Plus, there are no downsides.
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15.02.2025 - 18:05
 4nic
Nah
----
''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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15.02.2025 - 18:06
 4nic
A rally point flag would be very useful as an auto move option though, unrelated to this but it should not be hard to implement
----
''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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16.02.2025 - 03:27
 Sascha (版主)
作者: IronWill, 15.02.2025 at 14:08

...


maybe stop abusing insurrection problem solved.
----

Life has no limitations, except the ones you make.
--Les Brown
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16.02.2025 - 03:42
作者: Dave, 16.02.2025 at 03:27

作者: IronWill, 15.02.2025 at 14:08

...


...



Imp inf, gw marines and sometimes even sm bombers and so on. Whenever you play high income maps with many provinces it's too much of a hassle and time waste to go through 15-20+ provinces manually and set auto-produce, especially when you play 4 minutes and under turns.

This will be especially helpful for new players. I, myself, along with other high rank players I know, often end up leaving a game when we have too many provinces and units with no way to macro-manage them. Imagine how demotivating that would be for new players. If we can make the game more 'DRY' (Don't Repeat Yourself) and easier to manage, the retention rate of new players will only increase. Plus, there are no downsides.
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16.02.2025 - 05:02
作者: Sascha, 16.02.2025 at 03:27

作者: IronWill, 15.02.2025 at 14:08

...


maybe stop abusing insurrection problem solved.

Rather than complaining about people's tendency to abuse the strong strategy, why not try fixing it?
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16.02.2025 - 07:32
 Sascha (版主)
作者: Metyu, 16.02.2025 at 05:02

Rather than complaining about people's tendency to abuse the strong strategy, why not try fixing it?


I Can't fix anything without the permissions to do so. Nerfs to strategies have been suggested by me and others months if not years ago. I honestly don't remember.
On a serious note as a Qol feature, this should obviously be added. But just like many things, this will be at the end of a very long list of stuff...
----

Life has no limitations, except the ones you make.
--Les Brown
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16.02.2025 - 08:38
 4nic
There's much less community pushback nowadays and its clear that INS is op no one would object to a nerf of some sort, better yet just delete it altogether, it's not strategic at all, while we're at it, LW needs a nerf but a slight one, +10 to tank and infantry cost, that would make it fall in line with other strategies and not be any better or worse, the Air trans and naval range and capacity are its appeal, the trade off would be less unit spam so people would think twice before spamming the extra air trans when not needed.
----
''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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