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24.12.2018 - 10:32
 Orc
Hi all,

First I would like to remember that i have a suggestion that I'm trying to show to the admins in other topics:

- Melee Attack; (Knife, Sword)
- Ranged Attack; (Fire Weapons, Crossbow, Bow, etc)

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And now an another suggestion:

- High and Low Altitude Range for Units;

How this works?

Anyone here knows that missiles and jets flying over a altitude level. One Anti-Air Unit have your own range in height too.

A Man with a Stinger have, for example, 300 meters of altitude to reach the target.
A Anti-Air Missile have, for example, 1300 meters of altitude to reach the target.

So, this is my idea: The units have a range from '0' (zero) in the ground to 3000 range altitude, for example, for aircrafts, helicopters, Anti-Air, etc.

I expect this idea can be read and approved in some day.

Thank you so much.
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24.12.2018 - 10:45
Not even remotely possible for a dev team this small to impliment any of this.
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We are not the same- I am a Martian.
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24.12.2018 - 10:57
Uhhuhuh. Explain it to me like I'm 5 please. I'm lost.
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*War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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