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26.11.2010 - 09:18
If I want to go defensive and train all infantry or offensive and train all tanks. I find it tedious to click on every city and train 1 unit and, doing this for all cities. I would find it awesome if all of this could be done in menu. Streamlining this process would make turns faster and play more enjoyable and less tedious.

Cheers
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26.11.2010 - 09:20
 Ivan (管理員)
作者: Muncher, 26.11.2010 at 09:18

If I want to go defensive and train all infantry or offensive and train all tanks. I find it tedious to click on every city and train 1 unit and, doing this for all cities. I would find it awesome if all of this could be done in menu. Streamlining this process would make turns faster and play more enjoyable and less tedious.

Cheers

Good idea, added to the to-do list!
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26.11.2010 - 09:23
This will help with short turn games. I've noticed that when playing on the whole world with 3 minute turns, into turns into an RTS when empires collide. Whoever can get more clicks/minute wins.

Just yesterday I was playing a game where when I was fighting someone, I was winning the war mostly because I could get out more units and get them where they needed to be than he could within the 3 minutes each turn,
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01.12.2010 - 08:12
作者: Blah64, 26.11.2010 at 09:23

This will help with short turn games. I've noticed that when playing on the whole world with 3 minute turns, into turns into an RTS when empires collide. Whoever can get more clicks/minute wins.

Just yesterday I was playing a game where when I was fighting someone, I was winning the war mostly because I could get out more units and get them where they needed to be than he could within the 3 minutes each turn,


Yes. To also reduce the click-fest, two more suggestions:

1. Player-level setting: do not gain auto-militia on captured city
2. Player-level setting: ignore militia when dragging a stack out of the city
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01.12.2010 - 08:20
 Ivan (管理員)
作者: TP_MLD, 01.12.2010 at 08:12

...
2. Player-level setting: ignore militia when dragging a stack out of the city

We're already working on this.
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01.12.2010 - 08:35
As a player-level setting, or a global one? Are you implementing player-level settings at all? (No value judgement, just curious).
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01.12.2010 - 10:33
 Ivan (管理員)
作者: TP_MLD, 01.12.2010 at 08:35

As a player-level setting, or a global one? Are you implementing player-level settings at all? (No value judgement, just curious).

Global. I don't think people are moving Militia a whole lot anyway. I initially proposed making them totally stationary. As for my opinion on game settings, read my reply in the other thread
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01.12.2010 - 14:14
Forcing us to have militia in a city would be mean... I purposefully leave certain cities empty as bait for the enemy.
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01.12.2010 - 16:47
 Ivan (管理員)
作者: Blah64, 01.12.2010 at 14:14

Forcing us to have militia in a city would be mean... I purposefully leave certain cities empty as bait for the enemy.

But then again, a 'disband' option is coming soon.
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01.12.2010 - 16:50
I think a global unit creater would be very handy, and that a disbanding option should have some sort of penalty. You shouldn't just be able to remove units without any 'cost'. Maybe a day advanced 'notice' would be suitable.
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peveyom heekaht setuh ei iqeht eineta kelah gohk seluxah gohk
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06.12.2010 - 09:22
作者: Ivan, 01.12.2010 at 08:20

作者: TP_MLD, 01.12.2010 at 08:12

...
2. Player-level setting: ignore militia when dragging a stack out of the city

We're already working on this.


And you've implemented this as well, now. Thanks!
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14.12.2010 - 00:02
I response to the original post here, Ive been thinking about what exactly the best way to do automatic building of units...

When you click on a city menu, it would be great to have a box that you can tick to 'Auto-Build'. Basically, you tick the box, build your units from that city, and then exit the city menu. Thereafter, everytime there is available units in that city and you have the required funds, the city will auto-build the same stack of units you built when you ticked the box. This way, you can set where your units are being built, how many and what type. Of course would also be nice to have something in 'My Settings' where you can cancel all auto-builds and then, also, you can cancel just 1 city by unticking the box in that city's menu.
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14.12.2010 - 02:25
 Ivan (管理員)
作者: Sificvoid, 14.12.2010 at 00:02

I response to the original post here, Ive been thinking about what exactly the best way to do automatic building of units...

When you click on a city menu, it would be great to have a box that you can tick to 'Auto-Build'. Basically, you tick the box, build your units from that city, and then exit the city menu. Thereafter, everytime there is available units in that city and you have the required funds, the city will auto-build the same stack of units you built when you ticked the box. This way, you can set where your units are being built, how many and what type. Of course would also be nice to have something in 'My Settings' where you can cancel all auto-builds and then, also, you can cancel just 1 city by unticking the box in that city's menu.

We actually had it exactly this way before, when reinforcements were every week. With reinforcements once a month, there was a bit of a problem, so we switched the system off. We're working on bringing it back now.
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28.08.2013 - 02:03
 Ivan (管理員)
作者: Guest, 27.08.2013 at 19:13

作者: Ivan, 01.12.2010 at 16:47

作者: Blah64, 01.12.2010 at 14:14

Forcing us to have militia in a city would be mean... I purposefully leave certain cities empty as bait for the enemy.

But then again, a 'disband' option is coming soon.


"soon"

I think you have misused this word



And now you know why developers are usually very hesitant to disclose any future plans.
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