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Good guide
clovis and lao stop fighting pls ty
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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Freeman 帳戶已刪除 |
>Duel guide
>Don't know how to wall Istanbul
>Sry, couldn't help it
>clovis, you owe me one now
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Nice guide but honestly a lot of people here are overcomplicating this so much lol, theres only so many options you can do at this stage.
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If you're planning to lategame, then taking full Caucasus T1 with a trans from samsung is your best option
Bro samsung costs like $1000
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If you're planning to lategame, then taking full Caucasus T1 with a trans from samsung is your best option
Bro samsung costs like $1000
Xaxaxaxaxa
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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If you're planning to lategame, then taking full Caucasus T1 with a trans from samsung is your best option
Bro samsung costs like $1000
lol what you buying S8+?
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作者: Chess, 23.05.2017 at 22:49
Unlike you, I think of Turkey as a weaker country than Ukraine. GC Ukraine has always been my favourite. I can easily cut Turkey's expansion away with powerful tanks and defend without much effort against imp infantries with strong GC infantry at the same time. Thing is turkey can't reach most countries that Ukraine expands into early on, thus leaving Ukraine with the option to leave a majority of his countries undefended. Additionally, Ukraine can launch small assaults on most countries that Turkey occupies, forcing Turkey to decide, whether he wants to use units to expand furthermore and risk losing countries or spawn units to defend them, which could end up being a death sentence, if Ukraine manages to outexpand him
Only way Turkey can win is through expanding aggressively by neglecting defence and additionally crippling Ukraine's expansion through smart tb's and clever positioning.
tbs and positioning are part of game though, imp has more op tbs, especially vs the most powerful ukr, sm. Positioning can be used to cut Ukraine off from defending cities (even if sm, ats aren't infinite) and then use stacking/walling to retake with little loss.
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If you're planning to lategame, then taking full Caucasus T1 with a trans from samsung is your best option
Bro samsung costs like $1000
lol what you buying S8+?
Note 7
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I am sorry but this is 100% true. I would list myself you zone and prometheus as top tier turks.
heat check, dinoscout, opi
Just for the record. Theses three players have all solid Turk and I do consider them at the top level. I would say that Heat Check got the most solid and strongest Turkey of all the times.
The majority of us (specially Dino) doesn't attempt to meticulously play the country though. It makes sense to a spectator to see us play and discover that we just did some R6 random mistake. CWs doesn't influence on it. It comes to important matches (like tournaments, deciding season cws, etc) when people like Heat shines the best. You can only gauge their true potential there.
Of course the above is entirely my opinion and I'm not gonna convince anyone to believe that. It is rather very very subjective. Just commenting in case some readers needs another stance. Consider that I was speaking on their peaks and the nowadays reality might be different.
I disagree with zone on this. You just don't have the finances to do that. Around t2-t5 you haven't the money to keep sending those tank numbers at neutrals. And sometimes it is more important to grab as much land as possible rather than meticulously trying to conserve infantry.
I disagreed until I tested it out. Spammed only tanks/ sea transports and overstacked everything I had with them. By T3 I had a pretty strong amount of units even beating the pure-infantry Turkey gameplay.
Shocking reality.
Whenever overstack to conserve units or expand as much as possible. I would do whatever gives me the maximal reinf count in the next turns.
Here overstacking countries like Macedonia/Bosnia doesn't makes sense at all, but Austria/Hungary does.
Expanding too much rewards you on lategame but doesn't gives you the flexibility to rush or defend (for example).
It really depends on Turkey's lategame plans. One must know when to do the one or the other.
Interesting. I don't read into the early numbers too much. T4 though i expect from 160 -210 on the unit count board. Only blitz and ds ukraine can get over 160 but they have other weaknesses.
The whole idea of T2 counts fails if your opponent rushes you.
But it's a lot more reliable than late calculations because is the least influenced by the game outcome ( what you / your opponent plans or perform).
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作者: Chess, 23.05.2017 at 22:49
Thing is turkey can't reach most countries that Ukraine expands into early on, thus leaving Ukraine with the option to leave a majority of his countries undefended.
Pretty solid point there. Don't think I could'be said it any better.
作者: Chess, 23.05.2017 at 22:49
Only way Turkey can win is through expanding aggressively by neglecting defence and additionally crippling Ukraine's expansion through smart tb's and clever positioning.
I'd also suggest to do a lot of walls as well.
Personally I like to wall between odessa/kiev a lot. Sometimes I extend the wall from lithuania to sevastopol (using liviv as a key positioning point). That safeguard you Balkans most of the times.
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I am sorry but this is 100% true. I would list myself you zone and prometheus as top tier turks.
heat check, dinoscout, opi
Just for the record. Theses three players have all solid Turk and I do consider them at the top level. I would say that Heat Check got the most solid and strongest Turkey of all the times.
The majority of us (specially Dino) doesn't attempt to meticulously play the country though. It makes sense to a spectator to see us play and discover that we just did some R6 random mistake. CWs doesn't influence on it. It comes to important matches (like tournaments, deciding season cws, etc) when people like Heat shines the best. You can only gauge their true potential there.
Of course the above is entirely my opinion and I'm not gonna convince anyone to believe that. It is rather very very subjective. Just commenting in case some readers needs another stance. Consider that I was speaking on their peaks and the nowadays reality might be different.
I disagree with zone on this. You just don't have the finances to do that. Around t2-t5 you haven't the money to keep sending those tank numbers at neutrals. And sometimes it is more important to grab as much land as possible rather than meticulously trying to conserve infantry.
I disagreed until I tested it out. Spammed only tanks/ sea transports and overstacked everything I had with them. By T3 I had a pretty strong amount of units even beating the pure-infantry Turkey gameplay.
Shocking reality.
Whenever overstack to conserve units or expand as much as possible. I would do whatever gives me the maximal reinf count in the next turns.
Here overstacking countries like Macedonia/Bosnia doesn't makes sense at all, but Austria/Hungary does.
Expanding too much rewards you on lategame but doesn't gives you the flexibility to rush or defend (for example).
It really depends on Turkey's lategame plans. One must know when to do the one or the other.
Interesting. I don't read into the early numbers too much. T4 though i expect from 160 -210 on the unit count board. Only blitz and ds ukraine can get over 160 but they have other weaknesses.
The whole idea of T2 counts fails if your opponent rushes you.
But it's a lot more reliable than late calculations because is the least influenced by the game outcome ( what you / your opponent plans or perform).
Hey guys i see you've quoted my saying about making nearly only tanks turn 1. I would like to add something. This strategy works for 3vs3. For a 1vs1 I've found that you need more money to keep expanding so that you can't use that.
Though when i was saying that it's important to keep tanks for turn 2. It's because you want to use them next turn so that you keep loosing the less infs possible.
In a 3vs3 when in nearly every case, turkey players are having the same area of expanding until turn 5 ( Balkans and upper balkans ), you just want to loose the less units in the process.
I'll add my little something that i think you both simply forgot to talk about.
Azerbaidjan that can and is really good to be taken at turn 2 with 3 Tanks - 3 infs.
For that you need to send 1 inf 1 tank to georgia port turn 1 and 2 inf 2 tanks to georgia capital turn 1.
Turn 2 you send 3inf 3 tanks to azerbaidjan.
Turn 3 you take Armenia
Turn 4 you can bring a nice package of troops back to ankara to protect your cap ( usually around 8/10 )
Nice post Lao
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Only the Braves
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Nice post, two things I'd like to add there
作者: Zone, 27.05.2017 at 23:00
For that you need to send 1 inf 1 tank to georgia port turn 1 and 2 inf 2 tanks to georgia capital turn 1.
Turn 2 you send 3inf 3 tanks to azerbaidjan.
You don't always win Georgia with enough units to take Azerbaijan next turn.
作者: Zone, 27.05.2017 at 23:00
For that you need to send 1 inf 1 tank
That role combination is not good mkay... but 1 inf 1 tank from samsun, 2 inf 2 tanks from diya doesn't allows you to perform better.
What I do when I'd like to lategame and I'm not taking full Caucasus is to sacrifice Georgian port to send 3 infs 3 tanks into Armenia. Since I'm adding extra units there's more hope that I get enough T2 to take Azer.
Although I agree that taking Azerbajian so early is great for units prod, it isn't a flexible at all. Only things you can do after is to rush Russia South (mean move) or get near Georgia port (as you said). In the second option you're already setting yourself for defend. What if, say, something happens on the west, and you have to rush Kiev? Then any reaction you do would rely in the Balkans troops (making Caucasus troops useless). There are ways to override this, like, leaving a trans in Sevastopol for chaining t4 and perhaps mixing Caucasus units with other units to get enough range. But theses are all very specific moves which you'll hardy get together in a game.
Not saying is a bad move, but it forces you to take a position there.
For the readers though, a great tip for team games is to advice what yall are gonna be into. When you do theses expansions you should see stuffs like the ones I named coming. Let your team know, so they can plan accordingly. Something on the likes on "I'm going to slow roll this X guy, but I won't be able to rush him before Y turn". Don't just randomly let your team get gangbanged by surprise when you knew that your opponent would ignore you.
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What I do when I'd like to lategame and I'm not taking full Caucasus is to sacrifice Georgian port to send 3 infs 3 tanks into Armenia. Since I'm adding extra units there's more hope that I get enough T2 to take Azer.
I like the idea but it gives you even less flexibility before turn 5 since you probably won't be able to retrieve your unit back in ankara.
Also it depends on the time you are making the rush decision. If it's on turn 2 you just don't go azer.
Another point is, being rushed or not by ukraine, you want to retrieve at least 10 unit to your cap.
That way other unit can be used in balkans.
You can also decide to go RS port with those units. You have a bit more flexibility than what you think !
In anycase we're talking about slight things of the gameplay. But i would list it as an important move.
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Only the Braves
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Wil you do more countrys kinda nieuw and dont know thats outdated
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Wil you do more countrys kinda nieuw and dont know thats outdated
I agree clovis and laochra do ukr pls...
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作者: Chess, 23.05.2017 at 22:49
Unlike you, I think of Turkey as a weaker country than Ukraine. GC Ukraine has always been my favourite. I can easily cut Turkey's expansion away with powerful tanks and defend without much effort against imp infantries with strong GC infantry at the same time. Thing is turkey can't reach most countries that Ukraine expands into early on, thus leaving Ukraine with the option to leave a majority of his countries undefended. Additionally, Ukraine can launch small assaults on most countries that Turkey occupies, forcing Turkey to decide, whether he wants to use units to expand furthermore and risk losing countries or spawn units to defend them, which could end up being a death sentence, if Ukraine manages to outexpand him
Only way Turkey can win is through expanding aggressively by neglecting defence and additionally crippling Ukraine's expansion through smart tb's and clever positioning.
Ive beaten your ukr quite comfortably and ive seen others do so too. Bearing this in mind i don't see how you can think of turk as weaker. The only point i will concede in that regard is ukraines greater range of strategy choices and in extension expansion choices. But turk can handle all of them if they are able to indentify your strat. I must hone in on some of these points for clarity.
作者: Chess, 23.05.2017 at 22:49
Thing is turkey can't reach most countries that Ukraine expands into early on, thus leaving Ukraine with the option to leave a majority of his countries undefended.
But that has to be the case. Ukraine starts with 48 units. Turk starts with 79. Ukraine needs expansion to try and catch up.
作者: Chess, 23.05.2017 at 22:49
Additionally, Ukraine can launch small assaults on most countries that Turkey occupies, forcing Turkey to decide, whether he wants to use units to expand furthermore and risk losing countries or spawn units to defend them, which could end up being a death sentence, if Ukraine manages to outexpand him
There are ways to deal with that that i must add to the guide. But this is a very situational point anyway. Turk can also latemove and tb. It can also airdrop to rc and rrnw. Ukraine has to fear this too. Or someone dumping 10 unts by at into lith/latvia or belarus t2.
作者: Chess, 23.05.2017 at 22:49
Only way Turkey can win is through expanding aggressively by neglecting defence and additionally crippling Ukraine's expansion through smart tb's and clever positioning.
I made this guide to stomp this attitude out. It's weak and wrong and lazy. 3 of the 5 players who upvoted your post i would identify as solid ukraines but horrible turks. This will never change with players of your caliber giving them excuses. I wouldn't mind if you were right. Btw i could literally take this statement and repeat it for ukraine and id be perfectly correct in doing so.
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Wil you do more countrys kinda nieuw and dont know thats outdated
Wil you do more countrys kinda nieuw and dont know thats outdated
I agree clovis and laochra do ukr pls...
I don't intend to do other countries. I singled out turk because people struggle with it. I'll update it by the end of the week hopefully. Ill add some of clovises points and throw in a section on handling the dreaded gw ukraine. I must also add some tips on micro and using tbs defensively. A lot of this stuff is important in general not just with turk. In for a penny in for a pound, ill try and make the guide complete.
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作者: Chess, 23.05.2017 at 22:49
Unlike you, I think of Turkey as a weaker country than Ukraine. GC Ukraine has always been my favourite. I can easily cut Turkey's expansion away with powerful tanks and defend without much effort against imp infantries with strong GC infantry at the same time. Thing is turkey can't reach most countries that Ukraine expands into early on, thus leaving Ukraine with the option to leave a majority of his countries undefended. Additionally, Ukraine can launch small assaults on most countries that Turkey occupies, forcing Turkey to decide, whether he wants to use units to expand furthermore and risk losing countries or spawn units to defend them, which could end up being a death sentence, if Ukraine manages to outexpand him
Only way Turkey can win is through expanding aggressively by neglecting defence and additionally crippling Ukraine's expansion through smart tb's and clever positioning.
Ive beaten your ukr quite comfortably and ive seen others do so too. Bearing this in mind i don't see how you can think of turk as weaker. The only point i will concede in that regard is ukraines greater range of strategy choices and in extension expansion choices. But turk can handle all of them if they are able to indentify your strat. I must hone in on some of these points for clarity.
作者: Chess, 23.05.2017 at 22:49
Thing is turkey can't reach most countries that Ukraine expands into early on, thus leaving Ukraine with the option to leave a majority of his countries undefended.
But that has to be the case. Ukraine starts with 48 units. Turk starts with 79. Ukraine needs expansion to try and catch up.
作者: Chess, 23.05.2017 at 22:49
Additionally, Ukraine can launch small assaults on most countries that Turkey occupies, forcing Turkey to decide, whether he wants to use units to expand furthermore and risk losing countries or spawn units to defend them, which could end up being a death sentence, if Ukraine manages to outexpand him
There are ways to deal with that that i must add to the guide. But this is a very situational point anyway. Turk can also latemove and tb. It can also airdrop to rc and rrnw. Ukraine has to fear this too. Or someone dumping 10 unts by at into lith/latvia or belarus t2.
作者: Chess, 23.05.2017 at 22:49
Only way Turkey can win is through expanding aggressively by neglecting defence and additionally crippling Ukraine's expansion through smart tb's and clever positioning.
I made this guide to stomp this attitude out. It's weak and wrong and lazy. 3 of the 5 players who upvoted your post i would identify as solid ukraines but horrible turks. This will never change with players of your caliber giving them excuses. I wouldn't mind if you were right. Btw i could literally take this statement and repeat it for ukraine and id be perfectly correct in doing so.
He is right about the fact that turk cant pressure most ukraines lands..
Havent had my RNW or Moscow unwalled by a turk in months
Its why i sometimes dont even wall them and just leave them with 0,and ukraines starting cash and whatever powerhouse strategy it picks allows it to have range to unwall every turk city..winning strategy for ukraine that i found that can be devestating for turk is when ukraine does a semi-rush semi-expansion t2.
Basicly take at least 1 balkan country from turk and use rest of reinforcements for expansion.
Imp turk will have to waste units to retake the country forcing him to lower his expansion and ukraine to get bigger and stronger.
Have played lb ukraine lately and have noticed that in 3v3/2v2 imp turk always loses to it as ukraines infs and tanks are just too op for turkey
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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作者: 4nic, 28.05.2017 at 23:09
He is right about the fact that turk cant pressure most ukraines lands..
Well. even if your opponent has east and north europe if you managed to preserve south and north balkans and preferably arrived west until the second recuitment round (turn 5) you are in advantage because you can defend with barely no cost now. what is hard is to push and protect poland/belarus but you don't have to do it if you just want to rush Kiev to win.
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Don 發表: 317 從:: 塞爾維亞
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For me the most important thing in ukr-turkey duel is number of trans. If u have 3at with ukr or 3nt with turk t1 u cant win that duel. 1at, 1nt for ukr, turk is enough
for t1. It is better to keep the money for t2 when you buy 1extra at and try to steal some land
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作者: Don, 29.05.2017 at 06:29
For me the most important thing in ukr-turkey duel is number of trans. If u have 3at with ukr or 3nt with turk t1 u cant win that duel. 1at, 1nt for ukr, turk is enough
for t1. It is better to keep the money for t2 when you buy 1extra at and try to steal some land
1 at for ukr?
suicide min expansion, unless you're talking about blitz, sm or ds.
imho it requires at least two ats.
Or someone dumping 10 unts by at into lith/latvia or belarus t2.
Agree about that, i tend to put 15 in lviv or 10 in lithuania t2
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Don 發表: 317 從:: 塞爾維亞
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作者: Don, 29.05.2017 at 06:29
For me the most important thing in ukr-turkey duel is number of trans. If u have 3at with ukr or 3nt with turk t1 u cant win that duel. 1at, 1nt for ukr, turk is enough
for t1. It is better to keep the money for t2 when you buy 1extra at and try to steal some land
1 at for ukr?
suicide min expansion, unless you're talking about blitz, sm or ds.
imho it requires at least two ats.
with 1t u can take rnw, rc, belarus, poland or hungaria, moldova ... the same for all strat
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作者: 4nic, 28.05.2017 at 23:09
He is right about the fact that turk cant pressure most ukraines lands..
Well. even if your opponent has east and north europe if you managed to preserve south and north balkans and preferably arrived west until the second recuitment round (turn 5) you are in advantage because you can defend with barely no cost now. what is hard is to push and protect poland/belarus but you don't have to do it if you just want to rush Kiev to win.
you cant always rely on rush.
and you cant win by only defending.
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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Don 發表: 317 從:: 塞爾維亞
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作者: Don, 29.05.2017 at 06:29
1 at for ukr?
suicide min expansion, unless you're talking about blitz, sm or ds.
imho it requires at least two ats.
imp turk 1nt
gw ukr 1at
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作者: Don, 29.05.2017 at 13:58
imp turk 1nt
gw ukr 1at
Don is OP
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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I'd say being stingy on transports is strong in 3v3, in 1v1 you need a good balance between money and expansion, you need very early footholds into income areas to make lategame vs a good ukr. Otherwise even with all your money ukr will push you off while gaining more and more income.
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Don 發表: 317 從:: 塞爾維亞
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I'd say being stingy on transports is strong in 3v3, in 1v1 you need a good balance between money and expansion, you need very early footholds into income areas to make lategame vs a good ukr. Otherwise even with all your money ukr will push you off while gaining more and more income.
rush ?
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作者: Don, 29.05.2017 at 16:02
I'd say being stingy on transports is strong in 3v3, in 1v1 you need a good balance between money and expansion, you need very early footholds into income areas to make lategame vs a good ukr. Otherwise even with all your money ukr will push you off while gaining more and more income.
rush ?
what is rush
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Don 發表: 317 從:: 塞爾維亞
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作者: Don, 29.05.2017 at 16:02
I'd say being stingy on transports is strong in 3v3, in 1v1 you need a good balance between money and expansion, you need very early footholds into income areas to make lategame vs a good ukr. Otherwise even with all your money ukr will push you off while gaining more and more income.
rush ?
what is rush
join MK and u will see
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Fears are strong
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作者: Don, 29.05.2017 at 16:05
作者: Don, 29.05.2017 at 16:02
I'd say being stingy on transports is strong in 3v3, in 1v1 you need a good balance between money and expansion, you need very early footholds into income areas to make lategame vs a good ukr. Otherwise even with all your money ukr will push you off while gaining more and more income.
rush ?
what is rush
join MK and u will see
Play vs Domo*
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