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發表: 6   誰瀏覽過: 47 users
17.12.2010 - 19:40
Not 100% if this is a bug but the way the outcome of battles that involve 2 army's outside of a city mess us constantly, for example I have 100 tanks and another person has 100 tanks if I try to move away while they attack suddenly I lose all my tanks. On other times I randomly get away completely avoiding the fight, also in instances like this it seems as if it randomly chooses to whom its going to apply the strategy. Ive gone into battles and lost with 60-100 tanks when we both attacked at the same time (I've tested with friends on vent).

ALSO
Probably been reported before but I can't chat at all within full screen (Google Chrome)
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17.12.2010 - 23:18
Chat with full screen doesnt work on firefox either
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18.12.2010 - 05:47
 Amok (管理員)
作者: LemonFondler, 17.12.2010 at 19:40

Not 100% if this is a bug but the way the outcome of battles that involve 2 army's outside of a city mess us constantly, for example I have 100 tanks and another person has 100 tanks if I try to move away while they attack suddenly I lose all my tanks. On other times I randomly get away completely avoiding the fight, also in instances like this it seems as if it randomly chooses to whom its going to apply the strategy. Ive gone into battles and lost with 60-100 tanks when we both attacked at the same time (I've tested with friends on vent).

ALSO
Probably been reported before but I can't chat at all within full screen (Google Chrome)

Check the 'Battles' tab in the help menu, most of the things are explained there.
Basically, you should prioritize you movements and make the most important ones first during the turn. It's doesn't matter how quick you make them, but the order in which you make them. So, if your 100 tanks got attacked by another 100 tanks, you will most definitely lose, since the attacking ones will have 7-8 attack and you only have 5 defence. But, if you have attacked them in return, you'll both have 7-8 attack and equal chances to win.

Chat doesn't work in full screen (it's a Silverlight limitation, also explained in help)
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22.12.2010 - 03:32
Regardless though with the tanks, I'm saying if we prioritize the movements at the EXACT same point in time (IE: First step in a phase) the ones attacking will ALWAYS get to attack and will always get there combat phase first. In a logical stand point if you move and attack at the same time your simply just moving to a blank area (Due to nothing being there). See what i'm saying? I don't understand the reasoning of an attack having some super priority over anything else within the game.

Edit: Clarified some things
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22.12.2010 - 04:11
 Ivan (管理員)
作者: LemonFondler, 22.12.2010 at 03:32

Regardless though with the tanks, I'm saying if we prioritize the movements at the EXACT same point in time (IE: First step in a phase) the ones attacking will ALWAYS get to attack and will always get there combat phase first. In a logical stand point if you move and attack at the same time your simply just moving to a blank area (Due to nothing being there). See what i'm saying? I don't understand the reasoning of an attack having some super priority over anything else within the game.

Edit: Clarified some things

If you both made this the first move during the turn, then the priority is decided randomly (there's no extra priority for attack!). There's no other way around it (at least, we haven't figured it yet). Resolving simultaneous moves on a free movement (non-grid) map is a gigantic bitch. Now, if we made it the way you said (everyone moves, no one is intercepted), the battles would never happen, unless in a city or if someone forgot to move their units.
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22.12.2010 - 04:12
 Amok (管理員)
作者: LemonFondler, 22.12.2010 at 03:32

Regardless though with the tanks, I'm saying if we prioritize the movements at the EXACT same point in time (IE: First step in a phase) the ones attacking will ALWAYS get to attack and will always get there combat phase first. In a logical stand point if you move and attack at the same time your simply just moving to a blank area (Due to nothing being there). See what i'm saying? I don't understand the reasoning of an attack having some super priority over anything else within the game.

Edit: Clarified some things

Correction: the one attacking will always get to attack if target unit is within his range. So the running guy always has a chance.
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