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發表: 7   誰瀏覽過: 130 users
27.04.2013 - 12:23
My number 1 dissatisfaction with this game is all the time I spend building city walls. Click-click-click-click-click-click-click. My finger gets sore, I hardly have to time to make my moves . . . . This is a strategy game, but often I spend a third of my move-time on building and repairing walls.

Solution: add new unit, a defense ring. Instead of 15 clicks to wall a city, 1 or two clicks and done, I can go see what my enemy is up to and move accordingly. Make the defense ring more expensive than the cost of 3 militia. People can still wall cities with militia etc., but as the game proceeds and people have more money than time, they can just buy defense rings.

Defense ring breaks like a wall. Only unlike a wall, no militia or infantry remain. The ring disappears.

Put in your vote!
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27.04.2013 - 14:36
Vladimir Lenin
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Seems pretty nice! I will see how the arguement goes on, then make my decision.
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28.04.2013 - 06:50
Making walls quickly is a skill. You gotta know, how to do them quickly. Decide, which is more important, moving around your stack or walling. In a 3-4 min game it's not hard to wall your stuff.
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28.04.2013 - 09:13
I like the idea, but how would WF as a counter work against this?
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28.04.2013 - 09:25
I hate this idea
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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29.04.2013 - 01:40
Walls aren't the problem. it's your micromanagement skill. the thing is.. the more you grind, the better you'll become.
play world games (not UN's and scenarios), and try to control half of the world with multiple fronts. that's the Kami of micromanage.

also, if your fingers get sore, change your mouse.
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扶桑帝国のために
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29.04.2013 - 18:20
Lol, I've never played a UN game, and normally don't play scenarios. World games, which a I play often, increases the wall building chore. Moving up to 10 stacks, building a wall for each conquered city, and repairing broken ones.
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