|
Guerilla warfare is overpowered for the simple fact that the militia produced when taking over a city are so much more powerful and can move so much further than regular ones, you can practically beat a player so much more easily because of this.
However in order to nerf it I wouldn't change the militia, because it goes against the definition of the strat I would suggest trialling the marines at 100 cost to bring it back down to a level where other strategies can compete more effectively. It would limit a players ability to expand so rapidly and nerd the fact it can be run so cheaply.
The second most overpowered strat at present has to be imperialist, nothing can beat it in late game, just auto produce inf when you secure income and you will just be impossible to break down, the unit count advantage is just immense. Making inf cost 40 with full upgrades would address this.. Players can still spam cheap militia but due to their lack of mobility it limits the users ability to defend multiple areas quite as effectively.
Third would be dessert storm because helis can crush inf so effectively it can out expand any other strategy. Decreasing the infantry defense of -2 against helis to -1 would bring it to a more reasonable level of competitiveness.
All small changes that would go some way to enabling the full range of strata to be played competitvely
100 cost marines is an almost 50% cost increase, gw isnt so wildy overpowered that you need to destroy it like that. 80 cost would be fine an an incremental nerf and work from there if more is needed.
The last i saw the full range of strategies could be played competitively and if you play competitively you will see this. The only exception is hw. Nothing is wildy overpowered.
My bad I thought GW marines cost 90 as I was typing, I agree with 80 (+10 cost increase) I'd hate to see GW go the same way as RA like that
----
載入中...
載入中...
|