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發表: 7   誰瀏覽過: 54 users
15.04.2016 - 15:34
You know how you can add events to custom scenarios? What if you could remove them in the same way to simulate plegues, and catastrophe.
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We are not the same- I am a Martian.
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17.04.2016 - 17:54
Support, i want to see a super Op Japan in the srtart and sudenly, being weaked his income and reinfs due aomic bombings or something like thjat kek.
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18.04.2016 - 05:06
njab
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Have you ever heard about adding 5000 cost (500 income nerf) units as an event so faction becomes weaker?
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18.04.2016 - 12:21
作者: Guest, 18.04.2016 at 05:06

Have you ever heard about adding 5000 cost (500 income nerf) units as an event so faction becomes weaker?

Yes that cripples the economy whenever that event happens, my thinking is like ihu, say turn 23 starts with the bubonic plegues hitting poland and every turn after that spreads west the entire way weakening unit stacks. It woukd be very dynamic for scenarios to have this feature.
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We are not the same- I am a Martian.
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18.04.2016 - 12:45
Just make units and make them available different turns.
Lets say we take your turn 23 bubonic plague example.
Turn 1 to 22 would have a normal infantry unit available for building 4att/6def
But after turn 23 you could only build a "infected" or "sickly" infantry unit for more cost and like 3att/5def
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19.04.2016 - 04:12
作者: Lord Truesword, 18.04.2016 at 12:45

Just make units and make them available different turns.
Lets say we take your turn 23 bubonic plague example.
Turn 1 to 22 would have a normal infantry unit available for building 4att/6def
But after turn 23 you could only build a "infected" or "sickly" infantry unit for more cost and like 3att/5def

But you would still have 1-22 turns of healthy units alive. It defeats the purpose and isn't very immersion or real. When you got the pleague you didn't match of to war with a cold you got sick died period.
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We are not the same- I am a Martian.
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19.04.2016 - 07:01
This is too difficult to implement, probably won't happen ;(
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