''Reset Moves'' button: this would help so much rather than refreshing because it would save time especially for people with bad connections.
I am not sure that this is possible, at least in the short term
Chat in ally chat before the game starts: This would make it easier to plan team games beforehand especially if the players aren't in the same clan.
Customised communication channels - similar to Steam have been proposed.
More winning conditions: It would be nice to add some spice (yes, it rhythms) and diversity to the game. Someone suggested kill the general before. I think a first to reach x units would be interesting, or maybe capture x enemy cities.
Most games are the standard hold capital 2 games and other options are rarely chosen, therefore it doesn't seem logical to prioritise this as an update, though will be considered for the future.
Better tutorial: Give new players more in depth understanding of walls, strategies, and the TB system. Perhaps auto direct them to the FAQ pages.
Update arriving soon!
Watching the battle report mid turn: This would be a huge help for those who skip/want to know opponents strategy.
Not sure if this would be possible.
Training clan connections/Alliances: Most training clans have failed because of that split, I think a common forum/chat would make the process a whole lot easier. Or a common alliance where several clans get together in a common alliance chat/forum and CWs against each other don't count. Same concept.
This falls into the same bracket as customised communication channels. I am not sure on restricting alliances etc though I am not sure I understand the idea in its entirety.
New member ranks in clans: More options than officer and leader. Maybe make leaders set certain permissions to members of the clan (promotion/demotion, forum editing/deleting, starting wars).
Seems like something that would be a low priority, simply because this wouldn't add much more to the game and would require a lot of back end development.
Different colors for PM'ing different people: This would make chatting easier, SS cooler, less probability of WC, and wouldn't be too hard to implement.
Again, this would fall into customised communication channels.
Rated Team Games: This would add an incentive to play public team games, and would take competitiveness even further.
Further elaboration to distinguish from CW is needed here.
CWs start with 2 players: 2v2 CW'ing is a thing ya know.
Will be considered, though you can use an alt for now.
Auto picking colors: This would be nice to know once you join your favorite color is picked, and as an addition:
Would be a nice extra.
Since we're talking about making this premium..Instead of just colors.. skins would be pretty sweet, like patterns or something that only you can have. Would make it a bit more personal than just yellow, or red or w/e color you use.
This would not be possible, unfortunately.
Several founders of the clan not just the creator: Sometimes several players come together to make a clan!
The ratio of usefulness:practically:implementation would make this a low priority.
Sending protocoins: With a way to prevent farming, of course.
Until the game grows significantly, the process in place presently accommodates any requirements.
Strategy nerf/boost forum: A lot of people have great (or not so) ideas for strategies but there is no dedicated place to discuss it!
I will make a thread specifically for this.
Simple option: you join you get a random country from a predetermined list (so you wouldn't get Fiji)
Maybe, but a concern would be that this would encourage players to leave games.
Casual Turn 0 for only picking countries: This would make creating and joining casual games so more convenient.
I can propose this alongside longer casual turn times.
Elo limits in duels: For players to not fight for 0.1 elo (1200+). I also think there should be a negative 100 limit to avoid elosim. We already have enough rankism to deal with.
Done
Separate radio/atn forum: they are two different entities deserving two different forums.
The forum is already dissected more than enough in my opinion.
Sea stations that can only make naval units: Would make navy more important and add more depth to gameplay.
Map maker suggestion -
Total fog of war: A new game option that would add more realism to the game.
Further elaboration is required.
Game option to remove critical hits: This would lessen the luck factor in gameplay and would make it more challenging and lessen OP rolls.
This would surely ruin IF and LB...
Make an option to select units by 5: We are used to it and in several situations its much more convenient.
Will add this to the list, good idea.
Sort playerlist by upvotes: Would be cool to see who has most up-votes.
Assuming up-votes are for the purpose of evaluating the strength of an opinion or suggestion, then any form of vanity related to upvotes in a comparitive table would surely have an adverse affect.
More options to poll/several polls in one thread: This would be a very nice feature to add in forum and would make for more in-depth threads.
Possible, though would be a low priority.
Auto global when CW starts: This would be great if you want to watch CWs and don't know its being played. This also makes the game more attractive to new players.
Also With feeds into social media and plugins so players can publish their games, maybe in exchange for protocoins. This is already at proposal stage.
Showing who hosts a new game: Would be good to know who's hosting and if you're banlisted in their game.
Would be good suggestion, this will be proposed as it seems quite simple.
More PC drops: If this is added to competitive games such as 5k FFAs and 3v3s it would encourage competitive gameplay as well as making it more fun.
I agree, again combined with social media it seems an efficient way to help market atWar.
Group private chat: This would a great feature for bringing people with common interests together (without having to leave their clans, SM4lyfe) and would make the game more attractive to log on to again.
Falls under customised communication channels
Dynamic time (eg: t1 3 min, t2 3 min, t3 3 min, t4 3 min, t5 5 min, t6 4 min): This would be great for late games and reinforcement weeks. No voting needed and very efficient.
This wouldn't be very easy to implement.
Make HW cheaper: Its soooooo over-valued with SP and has some potential as a 3-20k sp strat. This will make the process of finding good combos for it faster because more people will be trying it.
I agree with this point.
More default map options: Far east Asia, Caribbean, Mid-South Africa, etc. This would make gameplay a little more interesting with more options to be played.
Has been proposed.
Remove message command: Would be nice to have this (restricted) feature to remove your own message in the case of wrong chats and such.
Ping: This would be an option for players' game to make a noise when players they set PR them. This would be good for getting called to CWs or important messages.
Smaller tab where you can see players in lobby: Would look better and be less messy on-screen.
'do not "/pr <player_name>" in chat bar when clicking on player (could be to check status not pr)'': This would be much more convenient because when you just want to look on someone's profile you don't need to erase the /pr playername.
All would be considered as part of the communication channel update.
''do not open target city info-window when reaching with attacking units; irritates, specially when close to range limit'': THIS SO MUCH THIS. Please its very annoying. Just adds turns time and creates many mistakes.
This has already been fixed I believe.
Crossing out player name instead of removing in a game: This would be cool to know who played before and as what country. Maybe move their name to the bottom of the list.
This would be a good addition and will be proposed.
Day and night cycles: This would make a cool feature with darkening/lightening the globe and maybe adding special night troops.
I am not sure that this would be possible.
Distinguish family members (or anyone on same IP) as non-alts: This would be very nice for players to not be accused of alts.
Further elaboration is required in terms of how this would be done.
Online/last seen status on every forum post:
Like "online" or 3hours ago". Every profil has this information, so all posts should include this too.
Not sure how urgent this would be needed, but quite easy to implement.
Inability to go through walls while at peace with a player: This would lessen backstabbing a lot.
This has been fixed as I understand.
Not counting t1 leaving in duels: This function is useless and only allows the unjust taking of elo from DCs/bad connection.
Strong suggestion and will be propsosed.
Right click ability: This would open up gameplay a lot with faster speeds and more efficient moves. It was proposed to have the right click cancel moves instead of hovering over something else.
Not sure if this is possible, will find out and provide feedback though.
Elo peak on profile: It would be pretty cool to see a player's elo peak especially for those who used to duel actively.
Good idea and will be proposed.
Custom save-able settings: This would work by having a 'save settings' option and several (5?) slots that you can save and settings and use them. Perhaps add 5 more slots with prem.
Seems strait forward enough, this will be proposed.
Make chat easier: New players don't know how to chat on different channels especially sending PRs, and this makes the game less fun and less attractive since they can't communicate with people. By making a chat tutorial or making the chat function easier to understand it would help the game attract more players.
Falls into communication channel update proposal.
Switch countries with teammate after picks: This would be useful for getting strong players in strong countries (cws).
I am sure this would prove a very controversial update, though I like the idea in principle.
Real-time gameplay: This would be a whole other dimension to the game, move by move turns like chess. You have 4 minutes which pauses when you finish your move, then opponent does theirs etc
This could just work and would appeal to a slightly different niche gaming market.
Clan trophies: This would make clans have more to play for, and achievements such as coming first 5 times can be rewarded.
Yup, I agree - clan trophies are already implemented.
Thread collaboration/allowing other players to edit an OP: This would be great for collaborative efforts and threads that need to build over time.
Sure, would be useful, though would require a lot of back end work so would be low priority I assume.
Set upgrades for duels: This would encourage low ranks to go against higher ranks and would bring more activity to the duel scene.
I will provide feedback once I have found out if this is possible.
Minimum damage or stabilizing rolls: Giving min. damage to units or stabilizing rolls more would be noticeable helpful and make the game more fun.
Not sure how urgent this would be or how popular it would be in terms of mechanics.
Be able to see spectators: People want to see who's viewing their games!
Has been proposed
.
Show duel record PvP: This would be great for seeing who won more etc.
Would be a god addition.
Strategy Creator: This has been suggested once before and I think it would add a whole new part to the game. Give us a certain measurement to not make the strategy OP. Maybe an option for it to be oriented to a certain unit or two. For example DS is mainly heli oriented and secondarily marine oriented. And a certain amount we can boost so it isn't OP. Give an option in game for custom strategies, and once a strategy is published anyone can use. Maybe prizes for most used strategy and such. This would add the incentive for players to return playing.
A strategy creator for custom maps would take custom maps to the next level I think, proposals are already being considered.
Strategy Tiers: I don't know if this has been suggested before but this could also add a lot of diversity to the game. Make tiers available to every strategy ( I think not RA and PD since they're strong enough on their own). Make three tiers available to be bought with SP for every strat once bought. A 'light' (tier 1) SM for example maybe would remove the inf attack nerf but also remove the bomber range. An 'extreme' blitz would further boost a +1 range and a -1 defense. I know this would be time intensive (along with the strategy creator) to balance all the strategies but I believe this would add more diversity to the strategies, more motivation to progress further through the game, and make strategies our own.
Maybe, though it would probably provide unnecessary confusion to the upgrade system.
I have not provided feedback for the cartography section or the premium idea as this responding to general ideas to improve the website and game mechanics, therefore fall into separate categories.