Given the current state of this game, and me not being sure if I would ever have the possibility again to say this to any of you guys, but I would really like to thank you: Amok and Ivan, for creating this wonderful game back in 2010 and with that bringing all the great people I've met, the friends I've made, and the many many great moments and memories I've also experienced over the many years on this incredible and special game.
After the Golden era of Call of Duty (MW2; BO1; MW3; BO2) I was in need of a new game to get addicted to (and I did already play Afterwind during that time, but not as much as I did afterwards) and I did get hooked up on this game again. Like I explained in my other post, the community-feellike atmosphere this game offered is what kept me logging in for many many years, even long after I lost most of the interests in competitively competing in the game. There is plenty of things this game has taught me personally, but I think I can speak for any non-native English speaker when I say that this game has offered many of us a platform where we could sharpen and perfection our English skills, and become sophisticated native-like speakers in the end 😉. And for that I am infinitely grateful, because it's actually something that ended up being very useful in my line of work. On personal level however, this game has also really opened my eyes as a naïve teenager at the time whom had a very fantasy-like view of the world, and thanks to the many chats, political debates, long conversations and banters I've had with many many people all over the world from many different cultures, it made me see things very differently in the world, for which I'm grateful. And the never-ending bragging rights of 200iq of topography, didn't hurt either.
I know a lot of people at the time cheered when you guys sold Afterwind, because we've been hearing 99,5% for many many years and most of us were all fed up with barely any updates from within the staff team, but I still think the 2010-2017/2018 period were the best years this game has ever had and I am glad that I could be a part of it during most of that period. Special thanks to Sun Tzu as well, whom picked up the control of the staff team during your times of absence, he really kept the game running for a while, before it got sold.
Given how things turned out to be over the last couple of years, I guess the saying: 'You don't know what you got till it's gone' unfortunately really did apply in this case.
Unfortunately it's not possible to write all of this on my own account anymore and I have to refer to an alt, but I hope both of you are doing very well in your personal lifes and I'm sure it must bring up some feelings for you guys as well seeing the game in the current state as it is.
Un archive my post dave, unban the people, let the people say what they truly mean, soon enough its gonna be just you and clovis1122 sitting in a quiet atwar lobby stroki.... u get the memo
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
So people are just crying to unban toxic assholes as always, nice. The community is half the reason why this game is dying. ^^
But what are the actual plans for the future @Dave? I remember that I enjoyed playing for a while but since I'm not that obsessed with this game like others here, I think there should be some valid reasons for old players to try some casual games again or lurk some new folks in here.
Last games I played were with an alt to be able to join the beginners lobby ... casual players kinda always loose against the 5 active players around here and also 99% of the quick games are there, whgich are more fun imho.
Sth. like bots to play solo with and try out strategies would be cool, more fast paced games that can be used for social media etc. and don't take 2hrs to finish (or more than a week for the long games).
But what are the actual plans for the future @Dave? I remember that I enjoyed playing for a while but since I'm not that obsessed with this game like others here, I think there should be some valid reasons for old players to try some casual games again or lurk some new folks in here.
Last games I played were with an alt to be able to join the beginners lobby ... casual players kinda always loose against the 5 active players around here and also 99% of the quick games are there, whgich are more fun imho.
Sth. like bots to play solo with and try out strategies would be cool, more fast paced games that can be used for social media etc. and don't take 2hrs to finish (or more than a week for the long games).
All future plans are on hold. There will be no more development of atWar until such time as my schedule changes and allows me time to work on it again. I'm keeping it running as is. I'm not selling it. That's it. (I'm not trying to be mean, just being brutally honest...)
----
All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu
Look Dave, I appreciate you sharing that screenshot of my history, for the sake of transparency and owning up to being in the wrong here. Makes you wonder how right I am about all the other things I've mentioned and claimed in my posts before hehe..
I knew you were going to say that. I give an inch, you take a mile. My only interest is in speaking precisely, and accurately. If I'm wrong, I correct myself. Otherwise, I'm not wrong.
All jokes aside though (I wasn't joking tbh), it also makes you wonder how much of all these bans/deleting/archiving of players their accounts and their threads/posts, and basically all the personal vendetta's/conflicts between players and staffteam members are perhaps (maybe not all of them) based on miscommunications like this, or wrong impressions/jumping to wrong conclusions or even blatant lies and/or misconceptions, and perhaps all of that only escalated further and further and ended up like we are here right now.
I still don't remember why I deleted your account, but oh well. You must have annoyed me
You got mad because of all the posts/threads, and some of the staffmembers and Sid constantly causing more discussions and shit on the discords and within the community, and decided to just ban all of us for the sake of making all of the ''drama'' disappear. Which is what caused the domino effect of most people that disagreed with the bannings to eventually leave the game and most of them never returning.
I don't think Sid or any other staff members caused those issues, we were always only reacting to you guys. But the rest of your statement sounds about right, I'm not going to argue with it.
I still think banning people for something small like that was a really bad judgement call of yours and the fact that after all these years, you still claim that you don't regret banning and deleting people and that you actually regret not doing it faster, is what makes a lot of people that commented on this thread lose all hope on this game, which would most likely even result in more of the remaining players leaving the game and probably never return again.
Agree to disagree. And anyway I'm very close to doing another wave of deletions, and if I do it will be much bigger than 2021 was. I have studied the numbers (I'm a data guy after all) and mathematically it's a very small percentage (<1%) of active atWar players who cause 99% of the drama and problems. I would very much like to weed them out once and for all.
The 1% (I'll call them this for ease of argument, not to inflate their egos any further) like to think they are the only active players on atWar. They are almost all comp players. They almost completely ignore all other communities and types of atWar players. There are a ton of casual players, for example, who have always been there playing the game quietly and not causing drama. Deleting the 1% won't hurt us at all in the other communities, and it would benefit us in other ways. For example there is a steady stream of new players all the time who COULD be nurtured and mentored, rather than stomped on by the 1%. I've been talking about this and the retention problem in general for a long time, but nobody in the 1% seemed to listen. For them, if there isn't a CW going on at any given moment, then the "game is dead" and there's absolutely nothing else here of value. It's a very narrow view of atWar.
I would be totally fine with deleting the entire comp community, maybe even removing CWs and Duels as options. At one time I did invest a bunch of time trying to make them happy, to no avail. Now I've concluded that whole area is nothing but trouble. I really am fine with the idea of atWar being forums with a casual game attached to it.
----
All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu
I still haven't read all your posts because its too much. Can you tell me in like 2-3 sentences what exactly you want from me?
Like most people in this thread have already commented, I would like for you to reconsider all of that was mentioned and undelete/unban all of the players that got effected during the 2021 stuff, including those that you don't see eye to eye with. Perhaps it's even better to just completely reset all of the bans and to just stop with the destructive anti-toxicity crusade and regimes and muting/banning/deleting players over petty little things like minor insults or calling others pussy (like the boywind case). Only ban players for like hacking/exploiting (serious) bugs, not some bullshit i.e. ''abuse'', and NEVER EVER permanently ban & delete players.
Waffel: Please unban everybody and please don't delete players.
Dave: No. I'm going straight to deleting players a lot more often now, because clearly the years of bans/mutes haven't been working.
And I have no idea what you're talking about but that's not why I deleted boywind.
I think it's agreed upon by the vast majority of the players in this community that the activity and playerbase got to this state due to mostly your staffmembers and the way the whole funpart of this game has been heavily moderated and restricted/censored. So I would propose to remove players from your staffteam that are/were responsible for that and to further stop destroying the game as it is. There is nothing wrong with a bit of innocent banter and fun-toxicity, it's something that has always been a part of this game and almost never went to extreme lengths.
Waffel: Please remove staff members I don't like.
Dave: I assume that's a reference to Sid? Regardless I have no intentions of removing any staff members. They are not the problem, they are a great benefit to the game.
When you say "it's agreed upon by the vast majority of the players in this community", you are undoubtedly talking about the comp community -- the 1% I referred to in my previous post. They are the problem here, not the victims. The true vast majority of atWar players has no problem with the staff, and to be honest probably aren't even aware this silly drama is happening.
So I would propose: start with the removal of Sid from your staffteam as a first step 1, something that you actually should've already done in 2021 when everyone within the community and most of your staffteam told you to do so. Because now years later, he hasn't even been actively involved with the game after he'd literally ripped apart our community in 2021 and he basically turned his back on the game and never returned again. That should really tell you something about all of the things we've said about him now and back then.
Waffel: I hate Sid. Please remove him.
Dave: See, I knew you were talking about Sid before I even read this part. The answer is no. Sid is a good guy, and as far as I can see he's done nothing wrong. (Other than maybe being a little busy now with his real life? So what.)
I wouldn't even be surprised that after all the unbans and the game probably becoming more active again, that he would most likely return back to the game immediately and try to dictate his own views and opinions once again. So I think it's better not to give him that chance again.
And if you're really not willing to do any of the things said above, and actually still hold on to your own ego and stubbornness, I think the only thing that would be left is for you to perhaps find someone to sell the game to that would actually love see this game thrive again and whom would wholeheartedly listen to his players and community.
Waffel: If you don't agree with me, it's because of your ego and stubbornness.
Dave: I don't agree with you and it has nothing to do with ego or stubbornness. I have responded to you and lots of other people in this thread to explain my reasons. If you aren't willing to listen, that's on you.
Also I'm not selling atWar, so you can forget about that idea already. I would love to see the game thrive again just like anyone else, but I will pursue that in my own way when I have time. Until then, enjoy the silly time capsule that this place is.
----
All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu
Could you come online and talk about this instead of putting words in my mouth and making up assumptions and accusations? And you're saying that I'm being combative..
No Waffel, I've already wasted too much time on your silly drama. Here I am making the same mistake again of spending too much time talking to the community. I'm going to go off and do real work now. Read my words and understand them -- or don't. There's nothing more I can say.
----
All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu
While I do understand Dave's stance, i think it is pretty comical how previous staff members and even current one don't agree with his sentiment, of course everyone can come to their own conclusions and obviously everyone is set on their opinions. i do hope everyone remembers that there is more to atwar than being to able play, this game was made by the text and forums, and the trollingness in my scenario games today made me remember that I hate a lot of you guys for being fags but at the same time you were what made atwar great, so sleep well at night knowing that there was lots of fun to be had and lots of fun to have later
Dave, I hope you don't ignore this post and I really hope I don't end up banned for expressing my opinion regarding this. If what you want is to remove all traces of toxicity, the competitive community are by far not the most toxic, in the casual scene there are also and it's even worse as you get banned just for winning a game or for not sticking to their "rules" which in reality they are not.
My specific point is, "toxicity", as Khauman rightly said is an inherent part of the game, it's not just part of the competitive scene. And it will always be something associated to this kind of games, I give an example: Conflict of Nations, a pay per win game that always ends in a rain of insults to the one who allies to the "whales" (that's what they call there to the players who invest money to win faster) and they don't ban the players for that, maybe at most a warn but in that game they generally only ban for exploiting bugs.
Even in the era when RP games dominated atwar there was some healthy toxicity between those who allied or attacked, so I refuse to believe that you are willing to eliminate the competitive part of the game, being that there have even been cases of players of other types of games here at atwar who have played competitive or have reinforced their learning curve by playing it.
Did Dave really just say he wanted to remove CWs and Duels. This is a war game right....... Oh well you either have people over seas trying to make a 1 million dollars or People trying to kill their own game.
Dave, I hope you don't ignore this post and I really hope I don't end up banned for expressing my opinion regarding this. If what you want is to remove all traces of toxicity, the competitive community are by far not the most toxic, in the casual scene there are also and it's even worse as you get banned just for winning a game or for not sticking to their "rules" which in reality they are not.
My specific point is, "toxicity", as Khauman rightly said is an inherent part of the game, it's not just part of the competitive scene. And it will always be something associated to this kind of games, I give an example: Conflict of Nations, a pay per win game that always ends in a rain of insults to the one who allies to the "whales" (that's what they call there to the players who invest money to win faster) and they don't ban the players for that, maybe at most a warn but in that game they generally only ban for exploiting bugs.
Even in the era when RP games dominated atwar there was some healthy toxicity between those who allied or attacked, so I refuse to believe that you are willing to eliminate the competitive part of the game, being that there have even been cases of players of other types of games here at atwar who have played competitive or have reinforced their learning curve by playing it.
I hope this post won't go away ignored.
Your point is well taken. There seems to be this misconception that I want to turn atWar into some politically-correct toxic-free safe space. I don't want that. I never have. There's nothing wrong with some "healthy toxicity' (I like that phrase, I'm gonna use it if you don't mind). Passion runs deep, tempers flare, that's normal. The outbursts can be entertaining to watch, even for me. And I really don't care what words people use -- nigger, cunt, fuck, whatever... they're all just words. What matters is the context.
I originally set out on this campaign against toxicity to 1) make the AW environment a little more friendly towards newbies, so they'll stay around more, and 2) make the forums a little more intelligent and respectful, and therefore more interesting to participate in. It's not about the "healthy toxicity" between people who know each other and have some sort of rapport. It's about the truly awful people we had hanging around who would say just the worst things to people (I'm not gonna name names because I don't want to summon them, but I'm sure you can imagine who I'm referring to). Why would anyone be against this kind of reform?
Well anyway we started with mutes and that largely didn't work, because people would just make new accounts to continue spewing. So we progressed to bans. That didn't work much better. So now we've moved on to deleting people permanently. Plus IP bans and device bans and other things. We'll do whatever we have to do until people get the point.
And then there's the issue of disrespecting my staff and myself. That was something I didn't expect, but at some point the effort to clean up AW spawned these personal vendettas against me and my staff. I will not tolerate it. I will defend my staff (and myself) the same way I defend my employees of my other businesses from disrespectful customers. I have gladly thrown customers out before, and I will do it again whenever necessary. Thankfully it doesn't happen too often, maybe because people behave themselves a little better in real life. But here on atWar, behind the safety of a keyboard, people attack us like crazy. If they do, they should prepare to get deleted and banned.
I don't mind if people express opinions I disagree with; I don't mind if people criticize me; I don't care if people don't like me. That's all fine as far as I'm concerned. But I will never accept people being rude or disrespectful to my staff or myself. Not in my own "house" as it were.
----
All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu