04.05.2015 - 11:33
On a serious note I suggest we make a special game mode without tb and see how it goes and we can always change it back. thing is I don't think its possible but still worth a try.
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04.05.2015 - 11:44
Would be awesome, but would essentially degrade the game into prediction only instead of having to deal with priority
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05.05.2015 - 11:12
Just delete the fucking tbs its not sense because the units you order to go should go what ever happens unless they are in the way of other enemies approtching also it have many bugs because some people:besrock/jfreder/solider001/some other noobs could tb with a 1 unit 50 unit but they never get tbed,,,, i remember once besrock tbed my 30tank with 6 ats by 1marine in duel what the hell is that............
---- Our next Moments are Tomorrows Memories
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05.05.2015 - 13:44
Thats horseshit. But you gota understand this aswell ...removing tb's completely would be catastrophic. Imagine not being able to destroy any stack at all with your superior stack because opponents stack is moving all the time and there is no blocking to prevent it. Extremes are always bad.
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05.05.2015 - 14:02
well you should send more if you want to tb for 100% chance also i hate that when i want to get tbed in a city and put some 20 move and still dont get tbed and enemy win by 1at importent city(this happened really in cw) but when i dont want to get tbedd i get it
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05.05.2015 - 15:02
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05.05.2015 - 15:13
Holy shit, i can ;late move my general and 1 tank without the need to worry about it getting kill by an opponenet Huge Army of 100 tanks. I have to agree you are correct on this one. basically all your movement ( early Movement) go fist exept when attacking. This might make The aggresive Strategy much stronger. For example as ra i won't have to worry about my Ra Tanks doomstack getting tb or wipe out by sm bombers. and i know if one of my stack that merge with my larger stack won't be tb so i can still send my Whole army to cap his cities
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05.05.2015 - 16:15
Old tb was the best system that was the most skill based system there has been, old one is the only system that should be implemented, new one is shit and your idea is awful.
---- Soni Gets All The Hot Chicks :^)
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05.05.2015 - 16:45
Yes, i had a 2011 account that i forgot the password for. Old tb system had its flaws but was undeniably better than the current or suggested system(s) in this thread
---- Soni Gets All The Hot Chicks :^)
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05.05.2015 - 16:55
What is suggested ...can you repeat the suggestion? Old tb system wasn't a mind blowing tactical system ...no matter what you guys say. I played this in 2011 too. Opinions differ i guess.
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05.05.2015 - 17:19
First of all... huh? What's all this about? XDD I've never tried the old system so idk which actually requires more skills. I've never talked negatively about it cause I've never tried it! So what's with the hate?? XD I haven't given any idea at all! I'm just saying that it seems absurd to try implement a new system where tb is nerfed while there's still people that want the old tb system to be implemented again. Where's the problem in that?? Pls explain me!
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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05.05.2015 - 17:21
The point i made first of all is that a new more nerfed version of turn blocking would be a ludicrous idea as it was already made less skill based and tactical within the game, the only change that should be made to turn blocking is the revival of the old system or one more mathematically based while sticking true to the old system
---- Soni Gets All The Hot Chicks :^)
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05.05.2015 - 17:30
Waffel wants to nerf tb even more so. The only reason the old system was so hated because no one knew the new system would be even worse, the old system did not even have that many haters, i feel like it was more of a vocal minority, like all the 3v3 plebs who voice their opinions as loudly as possible as always. And thats what im also implying, a new nerfed system would be the worst possible solution to a non existent problem of the turn block system and if there is to be any changes, the best solution would be what i mentioned in my post above (in my opinion anyway)
---- Soni Gets All The Hot Chicks :^)
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05.05.2015 - 17:38
Old tb system - no ...there is no more flower power even and 1 unit blocking stacks is originally retarded New system based on minimal percentage needed for tb chance to roll - Yes No more people getting 1 unit lucky wins
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05.05.2015 - 18:07
Realism wise, it makes perfect sense
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05.05.2015 - 18:41
I personally don't support much change to the current tb system. A nerf would make it useless while going back to the old tb system seems too extreme to me... an average tb system like the current one is good enough for me, not extremely powerful tbs nor no tbs at all. I think it's fair enough and also fun (even if sometimes you gotta suffer from it XD)
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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05.05.2015 - 19:26
You could just make it so 1 unit can tb 10 units max or something like that. If a 30 unit stack gets tbed by 1 unit, then the other 20 still go on with their move
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(deleted) 帳戶已刪除 |
05.05.2015 - 21:46 (deleted) 帳戶已刪除
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05.05.2015 - 23:42
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Unknown Gamer 帳戶已刪除 |
06.05.2015 - 00:31 Unknown Gamer 帳戶已刪除
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06.05.2015 - 01:51
spectator<in map viewer noob
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Soldier001 帳戶已刪除 |
06.05.2015 - 02:21 Soldier001 帳戶已刪除
and how luftwaffe tb-ed british/french in belgium
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Unknown Gamer 帳戶已刪除 |
06.05.2015 - 02:27 Unknown Gamer 帳戶已刪除
I am not a hacker, like you noob
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06.05.2015 - 03:20
Maybe just make this into another game option? Standard: What we have now. Turn-block chance depends on turn order and stack size. Classic: What we used to have. Turn-block chance depends only on turn order. Human Wave: Turn-block chance depends only on stack size. Superior Firepower: Turn-block chance depends on the range of the slowest unit in a move. Lightning Warfare: Turn-block chance is always zero. Grand Battle: Turn-block chance is always one (i.e. 100%).
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06.05.2015 - 03:45
in a movie ...in reality greeks had thousands of troops in good strategic position, was defending not attacking, they lost and xerxes burned athens to the ground.
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06.05.2015 - 06:02
http://atwar-game.com/forum/topic.php?topic_id=16578&board_page=2 ?
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Unknown Gamer 帳戶已刪除 |
06.05.2015 - 06:39 Unknown Gamer 帳戶已刪除
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你確定嗎?