16.09.2013 - 19:05
As I understand it the game currently uses some sort of randomizer algorithm to get the points and the 'chances' are equal. I propose it's changed so units have values that are more or less likely, having only 1 point, or max critical should be a lot less likely then values differing not that much from the average. F.e. A militia, 2 attack is 2-3x likely, 1 and 3 attack is 1x likely. critical working on the same system but also with a crit or no crit 50-50 chance before the roll of value.
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17.09.2013 - 04:08
I don't exactly follow the issue you're haveing. I feel the combat system works just fine as it is and changeing it will only make it harder for everyone to readjust. They have already changed the crit stat once since I have been with AW and I think it works fine. No need in fixing something that isn't broken.
---- I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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你確定嗎?