17.12.2013 - 19:55
I am working on a 1400s scenario and now making Australia. Compared to the rest of the world, 1400's Australia was full of cavemen and backwards aboriginals. Because of this, they do not get the regular infantry, cavalry, etc. that other places get. However, I am planning to add over 100 tiny tribes within Australia and it is extremely annoying to try and group every single one into numerous different "excluded" lists for each individual unit. Instead, it would be much easier if we could group the entire region together and add it in to units excluded/included as a region. This would make things much faster and easier for map makers.
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17.12.2013 - 20:22
FINALLY SOMEONE ELSE UNDERSTANDS. SUPPORT!!!!1
---- The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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Deleted User 70012 帳戶已刪除 |
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18.12.2013 - 07:03
That would fix it for him but not for everyone else.
---- The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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18.12.2013 - 07:05
I wouldn't want to click exclude for every country 100 times..
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Death1812 帳戶已刪除 |
18.12.2013 - 07:17 Death1812 帳戶已刪除
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18.12.2013 - 08:18
The problem is it would still take a shit ton of time.
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18.12.2013 - 12:15
I approve of this.
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10.02.2014 - 18:19
For fuck's sake admins, if you will add anything add this! This is making maps way too tedious to make.
---- The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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10.02.2014 - 18:22
Support.
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10.02.2014 - 18:27
Yes, I agree with this. It'd also be nice if we could just assign specific units directly to a scenario side/player rather than to their home countries.
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10.02.2014 - 19:55
Support
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你確定嗎?