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作者: Ivan, 30.05.2014 at 10:35
作者: Goblin, 30.05.2014 at 10:16
Change the name of Jugoslovenski forum to Balkanski forum please and thank you.
Done.
No remove it if is balkanski i as albanian am able to write albanian,khall as greek to write greek and etc.Balkans isnt only the slavics countrys there are some others too.
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Small but should be implemented.. When playing a CW, if the player Abandons game, they get no SP.. No problem thats how it should be.. But when they leave it doesn't count on their profile. I think it should record that loss on their profile so it encourages people to gain the SP they deserve AND not try to have this flashy CW record.
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It's not the end.
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作者: Goblin, 31.05.2014 at 09:59
作者: Ivan, 30.05.2014 at 10:35
作者: Goblin, 30.05.2014 at 10:16
Change the name of Jugoslovenski forum to Balkanski forum please and thank you.
Done.
No remove it if is balkanski i as albanian am able to write albanian,khall as greek to write greek and etc.Balkans isnt only the slavics countrys there are some others too.
thats the reason i proposed to change it to balkan instead of jugoslavian ...because of albanians and the greeks and not just ex yugoslavian nations and i doubt albanians or greeks need their own forum.
But if i go there and open a topic in albanian language some dickheads like tito and etc will start to bitch why i write albanian...We had an argue before they made this forum and i gave two options:
1)Name it jugoslavian and do everything you want
2)Name it balkanski and i will come and make topics in albanian launguage
They choosed the first option.
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Change the gear icon left of the chat to an interrogation symbol icon, so people dont get confused.
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Another 6 a.m. start to the day just like all the rest
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Tigro 帳戶已刪除 |
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I just want hotkeys. My right hand feels like it's about to fall off from all the clicking.
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Planet Howdy Prison = 152/89.
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Stryko 帳戶已刪除 |
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作者: Ivan, 30.05.2014 at 10:35
another thing worth fixing if possible or at least adding to the to do list is how if youve units very close to a city they get automatically dragged in. theres a few bugs/exploits involving this.
for example people wallfucking one of their own cities, and an enemy attempts a wall around the city placing 1 of the wall units on top of the wallfuck. then wallfuck then gets displaced and dragged into the city.
an example of an exploit of this would be if one of your own cities gets walled, you can place units really close to the city so they get dragged in.
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If you get invited to a coalition right after leaving/kicked from a coalition you can join when accepting instead of waiting 2 days. Maybe Derank mods that never get on
Example: Cardinal Mathdino VRIL and Sificvoid
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A cw is online? fix pls
Fixed.
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Allow team chat while picking countries in team games!
Concerning this and the coalition chat - I'm afraid I cannot do this on my own, and Amok is not present at the moment. He also indicated before that it's a more complex issue than it sounds.
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作者: tophat, 28.05.2014 at 23:56
.....
2) The game's neutral unit generator for cities is pretty random, it can often make it unfair for a player at times. (for example: Paris has 8 neutral infantry normally, but sometimes it changes to 9 first turn. This can affect one's expansion. It can also cost battles too. We have to attack those cities with a little more power just in case it does change.) I suggest that neutral cities should be reinforced with 1 unit on the reinforcement turn, just like player cities. So that players can preempt it and this would also make it equal for everyone.
Thanks for the thread!!
Dear Amok,
this random reinforcement has a big affect for the first few turns. it can make the difference between victory and defeat. So could you please disable this for the first 1 (better 2 turns) or adopt tophats suggestion?
Regards
Dr. Trollface
Amok is not here atm, but I will implement this.
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OK, thanks for the suggestions guys! I promise, I went through the thread and read every single message. If I didn't respond in any way - sorry. I implemented some changes already and plan to implement a few more, but a lot of the suggestions weren't really feasible. Some require a lot of time, others need Amok's input. The reason why only small changes are considered at the moment is that we're still working on the HTML5 version, so all game changes need to be implemented twice - in the old version and in the new. As you can imagine, that complicates matters a bit and creates a lot of wasted effort.
Cheers!
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