05.09.2014 - 07:17
1) Unlock event's : A) When x city has be taked by x player for certain turns: " After the capture of moscow, the russians repel to siberia, starting a new capital over there". - New capital: Yelakenburg. - Some russians's troop event. 2) Unlock event's: When player general has survived until x turn: "Yoshimoto manage to escape from his brother. After his escape, he organized a strong army..." - Japanese Yoshimoto get troop event. 3) Unlock event's: evolve unit's (already suggested). 4) Unlock event's: Add % to country income For example, turn 5: " After the winter, the russian mechant manage to recolect more income" + 20% russian economy. Would theses suff be hard to implement? ![]()
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05.09.2014 - 07:26
Nice counting.
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05.09.2014 - 08:16
Support . Also some of the restrictions behind events units should be removed or increased to make scenarios more entertaining.
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05.09.2014 - 09:08
Thanks
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05.09.2014 - 23:20
Similar line of thought has been exposed in "trigger events". Check it out.
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Black Shark 帳戶已刪除 |
06.09.2014 - 06:34 Black Shark 帳戶已刪除
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Deleted User 70012 帳戶已刪除 |
06.09.2014 - 09:44
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06.09.2014 - 12:42
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06.09.2014 - 12:53
Was "aw trigger" and "trigger scenario". Sorry. https://atwar-game.com/forum/topic.php?topic_id=8886 https://atwar-game.com/forum/topic.php?topic_id=6968
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你確定嗎?