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投票

How do you feel about the idea of clans forming into 2-4 big clans?

Sounds good, let's work out the kinks.
22
Sounds good, But it prob. wont work.
25
Bad Idea
14

投票總數: 58
16.04.2017 - 01:25
 Sid (管理員)
It was hard to grasp what the overall consensus of it was with all the comments. I'm putting this here to see if the idea has a majority of people behind it.
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16.04.2017 - 16:33
It's good, but it will never ever happen.
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TJM !!!
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16.04.2017 - 16:36
Why would someone waste his time coming up with an idea that doesn't involve scenarios?
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Someone Better Than You
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16.04.2017 - 17:07
作者: Zephyrusu, 16.04.2017 at 16:36

Why would someone waste his time coming up with an idea that doesn't involve scenarios?

Because some people prefer to see skill being displayed instead of spamming walls and trying to stack unbalanced units against the other enemy.
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16.04.2017 - 17:12
作者: Wheelo, 16.04.2017 at 17:07

Because some people prefer to see skill being displayed instead of spamming walls and trying to stack unbalanced units against the other enemy.

I don't know what you people believe about scenarios, but most have normal inf and tank equivalents, simply adding some extra like long-range attack which in many ways takes the role of planes or some elites for flavour. As for wallspam it's true many scenarios have it but there are many more that don't have much walling. Also wallspam is a vague term, there's Neuordung-style wallspam where you just make 50 thousand lines and there's walling around the front and trying to trap your enemy's armies and cities while protecting your own, all while risking being wallfucked.
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Someone Better Than You
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16.04.2017 - 20:02
 Witch-Doctor (版主)
作者: Zephyrusu, 16.04.2017 at 17:12

作者: Wheelo, 16.04.2017 at 17:07

Because some people prefer to see skill being displayed instead of spamming walls and trying to stack unbalanced units against the other enemy.

I don't know what you people believe about scenarios, but most have normal inf and tank equivalents, simply adding some extra like long-range attack which in many ways takes the role of planes or some elites for flavour. As for wallspam it's true many scenarios have it but there are many more that don't have much walling. Also wallspam is a vague term, there's Neuordung-style wallspam where you just make 50 thousand lines and there's walling around the front and trying to trap your enemy's armies and cities while protecting your own, all while risking being wallfucked.

I've played plenty of scenarios and I can say they take much less skilk than duels or cw. Scenarios are all about memorizing specific attacks or walls you will make. There less emphasize about expanding and moreso on attacking or defending.
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16.04.2017 - 20:04
作者: Wheelo, 16.04.2017 at 17:07

作者: Zephyrusu, 16.04.2017 at 16:36

Why would someone waste his time coming up with an idea that doesn't involve scenarios?

Because some people prefer to see skill being displayed instead of spamming walls and trying to stack unbalanced units against the other enemy.



You're taking the wrong path Wheelo, the ability to spam walls itself is a skill...
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16.04.2017 - 20:08
 4nic
Only thing that proves whos the best is lategame duels
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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16.04.2017 - 20:20
作者: 4nic, 16.04.2017 at 20:08

Only thing that proves whos the best is lategame duels

If a player's strength relies on his decision taking early game, he'd be absolutely retarded for letting his opponent reach lategame, thus skill doesn't necesarily involve lategame but a whole set of capacities not just being able to slowroll, being this one of them.
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

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16.04.2017 - 20:32
 4nic
作者: RaulPB, 16.04.2017 at 20:20

作者: 4nic, 16.04.2017 at 20:08

Only thing that proves whos the best is lategame duels

If a player's strength relies on his decision taking early game, he'd be absolutely retarded for letting his opponent reach lategame, thus skill doesn't necesarily involve lategame but a whole set of capacities not just being able to slowroll, being this one of them.

Rushes early game are pure memorisation and most of the time are done the exact same way.

Decisions taking early game are most of the time luck and tb based.. (can't count the time i have been saved from a deadly rush by tb)
A good player will win at slowroll on any map given,as he is faster,better and plans it all out better on the long run.
But yes as you said it doesent completely involve around lategame,the lucky tbs and t3 rushes are a part of it..have saw myself win against better players by early rushes...agains whom i wouldnt stand a chance in a slowroll 50+ turn game
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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16.04.2017 - 20:33
 Evic
"EU takes skill"

hah, good one
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16.04.2017 - 20:46
作者: Witch-Doctor, 16.04.2017 at 20:02

I've played plenty of scenarios and I can say they take much less skilk than duels or cw. Scenarios are all about memorizing specific attacks or walls you will make. There less emphasize about expanding and moreso on attacking or defending.


作者: 4nic, 16.04.2017 at 20:08

Only thing that proves whos the best is lategame duels


wow, brb gotta call Ghost-Face to brainwash your both again...

Duels and cws are just a modality of play. Just because the admins haven't implemented theses score system on Scenarios doesn't means that you can't have them on theses (albeit, both parties must agree before start). Duels/CWs and scenarios are not exclusive each others. Here's a breakdown:




1. You either have a map or a scenario. Scenarios are built in a map to extend the map's possibilities. They do take more skills than maps. The amount of skill needed to play Tik's WW2 can't be remotely compared to that of playing Eu+ or any other map.I don't know why you guys would expect otherwise.

2. Then you have a Team Game or a game with alliances. The special case of 0 alliance (or one-person-team if you're up to that) is called FFA. I believe that Team Games requires different skills than the game with alliances, because you're forced to team up with people of different skill level. Planning is essential here, regardless of your personal skill level.

- Scenarios are by default, Team Games.
- Coalition wars are also Team Games ranked on a system.

3. Then you got the amount of players. The special case of 2 players fighting each others is called 1vs1.

- You can 1vs1 in Maps/Scenarios.
- You can 1vs1 in Team Games / alliance games. You can also 1vs1 in Coalition Wars.
- Duels are just another form of 1vs1 but ranked on a system.

4. And so on... presets, funds, time (quick or casual, theses also have subdivision). There are many ways in which you can label a game's settings.




I feel pissed every time that the people wrongly divides theses categories. Instead of attempting to group a portion of the community against another, we should'be more inclusive with the rest of the players by allowing them to participate in the ranking system under some preset rules. We should have CWs and Duels on Scenarios. If the admins already let the clans to decide if the map that they're going to play is or is not balanced, then they should do the same with the scenarios.

But I believe that any major change to the current situation would require admin's help, which I barely see happening.
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16.04.2017 - 21:30
"How do you feel about the "Big merge?" idea from Croat?"

Probably won't happen, lack of consensus will kill it.

Too many different types of people that simply make a few large clans unviable.
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#UniBoycott




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16.04.2017 - 22:57
 Witch-Doctor (版主)
作者: clovis1122, 16.04.2017 at 20:46

作者: Witch-Doctor, 16.04.2017 at 20:02

I've played plenty of scenarios and I can say they take much less skilk than duels or cw. Scenarios are all about memorizing specific attacks or walls you will make. There less emphasize about expanding and moreso on attacking or defending.


作者: 4nic, 16.04.2017 at 20:08

Only thing that proves whos the best is lategame duels


wow, brb gotta call Ghost-Face to brainwash your both again...

Duels and cws are just a modality of play. Just because the admins haven't implemented theses score system on Scenarios doesn't means that you can't have them on theses (albeit, both parties must agree before start). Duels/CWs and scenarios are not exclusive each others. Here's a breakdown:




1. You either have a map or a scenario. Scenarios are built in a map to extend the map's possibilities. They do take more skills than maps. The amount of skill needed to play Tik's WW2 can't be remotely compared to that of playing Eu+ or any other map.I don't know why you guys would expect otherwise.

2. Then you have a Team Game or a game with alliances. The special case of 0 alliance (or one-person-team if you're up to that) is called FFA. I believe that Team Games requires different skills than the game with alliances, because you're forced to team up with people of different skill level. Planning is essential here, regardless of your personal skill level.

- Scenarios are by default, Team Games.
- Coalition wars are also Team Games ranked on a system.

3. Then you got the amount of players. The special case of 2 players fighting each others is called 1vs1.

- You can 1vs1 in Maps/Scenarios.
- You can 1vs1 in Team Games / alliance games. You can also 1vs1 in Coalition Wars.
- Duels are just another form of 1vs1 but ranked on a system.

4. And so on... presets, funds, time (quick or casual, theses also have subdivision). There are many ways in which you can label a game's settings.




I feel pissed every time that the people wrongly divides theses categories. Instead of attempting to group a portion of the community against another, we should'be more inclusive with the rest of the players by allowing them to participate in the ranking system under some preset rules. We should have CWs and Duels on Scenarios. If the admins already let the clans to decide if the map that they're going to play is or is not balanced, then they should do the same with the scenarios.

But I believe that any major change to the current situation would require admin's help, which I barely see happening.


1. Tik ww2 does not take as much skill as dueling say asia or your fav, latin america. You want to know why? Because you expansion is predefined. You already have your territories set up and everything. All you need to do is attack or defend which honestly takes much less skill than the complicated scramble for territory in a duel or other non pre-set modes. All you have to do is memorize what to do with each preset nation. For example in tik tok's, I memorized Douglas MacArthur's strategy of taking control of the Canadian Atlantic Rail and then using it to murder japan using very specific units and attacks.
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17.04.2017 - 04:15
作者: Witch-Doctor, 16.04.2017 at 22:57

1. Tik ww2 does not take as much skill as dueling say asia or your fav, latin america. You want to know why? Because you expansion is predefined. You already have your territories set up and everything. All you need to do is attack or defend which honestly takes much less skill than the complicated scramble for territory in a duel or other non pre-set modes. All you have to do is memorize what to do with each preset nation. For example in tik tok's, I memorized Douglas MacArthur's strategy of taking control of the Canadian Atlantic Rail and then using it to murder japan using very specific units and attacks.

Play Tik's Napoleon, pick Denmark or Rhine and tell me what to memorise.
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Someone Better Than You
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17.04.2017 - 08:29
作者: Zephyrusu, 16.04.2017 at 16:36

Why would someone waste his time coming up with an idea that doesn't involve scenarios?


zeph why do you make every post about playing scenarios, gets really old after awhile
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17.04.2017 - 08:33
But my thoughts on it are that it probably won't work, you can't just force people to come together and expect lots of cooperation, some people will be unwilling to merge, some will merge but may or may not fit in/be willing to play with certain people.

You also have to have synergy with people in your clan, otherwise matches will most likely be pretty tense and people will lose interest quickly.
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17.04.2017 - 09:16
作者: Witch-Doctor, 16.04.2017 at 22:57

作者: clovis1122, 16.04.2017 at 20:46

作者: Witch-Doctor, 16.04.2017 at 20:02

I've played plenty of scenarios and I can say they take much less skilk than duels or cw. Scenarios are all about memorizing specific attacks or walls you will make. There less emphasize about expanding and moreso on attacking or defending.


作者: 4nic, 16.04.2017 at 20:08

Only thing that proves whos the best is lategame duels


wow, brb gotta call Ghost-Face to brainwash your both again...

Duels and cws are just a modality of play. Just because the admins haven't implemented theses score system on Scenarios doesn't means that you can't have them on theses (albeit, both parties must agree before start). Duels/CWs and scenarios are not exclusive each others. Here's a breakdown:




1. You either have a map or a scenario. Scenarios are built in a map to extend the map's possibilities. They do take more skills than maps. The amount of skill needed to play Tik's WW2 can't be remotely compared to that of playing Eu+ or any other map.I don't know why you guys would expect otherwise.

2. Then you have a Team Game or a game with alliances. The special case of 0 alliance (or one-person-team if you're up to that) is called FFA. I believe that Team Games requires different skills than the game with alliances, because you're forced to team up with people of different skill level. Planning is essential here, regardless of your personal skill level.

- Scenarios are by default, Team Games.
- Coalition wars are also Team Games ranked on a system.

3. Then you got the amount of players. The special case of 2 players fighting each others is called 1vs1.

- You can 1vs1 in Maps/Scenarios.
- You can 1vs1 in Team Games / alliance games. You can also 1vs1 in Coalition Wars.
- Duels are just another form of 1vs1 but ranked on a system.

4. And so on... presets, funds, time (quick or casual, theses also have subdivision). There are many ways in which you can label a game's settings.




I feel pissed every time that the people wrongly divides theses categories. Instead of attempting to group a portion of the community against another, we should'be more inclusive with the rest of the players by allowing them to participate in the ranking system under some preset rules. We should have CWs and Duels on Scenarios. If the admins already let the clans to decide if the map that they're going to play is or is not balanced, then they should do the same with the scenarios.

But I believe that any major change to the current situation would require admin's help, which I barely see happening.


1. Tik ww2 does not take as much skill as dueling say asia or your fav, latin america. You want to know why? Because you expansion is predefined. You already have your territories set up and everything. All you need to do is attack or defend which honestly takes much less skill than the complicated scramble for territory in a duel or other non pre-set modes. All you have to do is memorize what to do with each preset nation. For example in tik tok's, I memorized Douglas MacArthur's strategy of taking control of the Canadian Atlantic Rail and then using it to murder japan using very specific units and attacks.


Clan wars are no different than ww2 when it comes to memorization. At the end of the day there is only so much you can do within the boundaries of a map.
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17.04.2017 - 10:28
作者: Valetorious, 17.04.2017 at 08:29

zeph why do you make every post about playing scenarios, gets really old after awhile

That's not true, I'm sure there was that one time I made a post about something else...
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Someone Better Than You
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17.04.2017 - 10:40
Zeph is right the scenario community is not really represented, the mods are from competitive, also all clans would be competitive aswell.
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Roma Victrix
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17.04.2017 - 11:02
Ghost
帳戶已刪除
作者: 4nic, 16.04.2017 at 20:08

Only thing that proves whos the best is lategame duels

with ds?
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17.04.2017 - 13:38
作者: Zephyrusu, 17.04.2017 at 10:28

作者: Valetorious, 17.04.2017 at 08:29

zeph why do you make every post about playing scenarios, gets really old after awhile

That's not true, I'm sure there was that one time I made a post about something else...


zephry the scenario guy.
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17.04.2017 - 14:22
作者: 4nic, 16.04.2017 at 20:32

Rushes early game are pure memorisation and most of the time are done the exact same way.

With that you are implying that you're always playing the same map and the same exact country. What a blast that must be.

Coming up with a perfect rush ain't that simple. Memorising is for noobs or for bored people. Where's the excitement in that? You're also supposed to be able to decide when to rush or when to slowroll. Both are the same skillwise.
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

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17.04.2017 - 18:16
 4nic
作者: RaulPB, 17.04.2017 at 14:22

作者: 4nic, 16.04.2017 at 20:32

Rushes early game are pure memorisation and most of the time are done the exact same way.

With that you are implying that you're always playing the same map and the same exact country. What a blast that must be.

Coming up with a perfect rush ain't that simple. Memorising is for noobs or for bored people. Where's the excitement in that? You're also supposed to be able to decide when to rush or when to slowroll. Both are the same skillwise.

There is little variability in rushes on eu+...
Turk either zerg rushes with blitz or PD rushes t3.
Ukr rushes with sm or ds
West can perform strong pd,lb,if rushes t3 too.
After doing the rushes more than once you will just memorise them, wether you like it or not
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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17.04.2017 - 18:40
A message from commando (don't shoot the messenger <3)
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17.04.2017 - 19:37
I have no fucking clue how some players can say scenario maps are memorized and EU or Asia isn't xD . These kinda noob trash talks is why the community is divided and scenario players font join CW/duels ... Yet then everyone's complaining that less "competitive players" are playing lol.


~goes back to his scenarios and high fives zeph
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18.04.2017 - 06:08
作者: 4nic, 17.04.2017 at 18:16

There is little variability in rushes on eu+...
Turk either zerg rushes with blitz or PD rushes t3.
Ukr rushes with sm or ds
West can perform strong pd,lb,if rushes t3 too.
After doing the rushes more than once you will just memorise them, wether you like it or not

As I said, Eu isn't the only map in this world, spread out and learn to improvise.
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

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18.04.2017 - 07:22
作者: Tundy, 17.04.2017 at 09:16

Clan wars are no different than ww2 when it comes to memorization. At the end of the day there is only so much you can do within the boundaries of a map.

You're talking about the standard europe+

Team Alpha:
Uk, France, Turkey

Team Beta:
Germany, Spain, Ukraine

Not when you include the permutations and begin to start considering poland, sweden...
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