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發表: 7   誰瀏覽過: 67 users
26.03.2016 - 22:30
Hello folks,

As we all know, there are games where the host requires that a player be a certain rank to play as a specific "player(s)" (faction/s) in a scenario, which requires the host to repeat him/herself. A solution to this would be to give the host the option to set a range of ranks that can play a specific "player." That way, when a human player joins, he/she will know which "player" (faction) is available to him/her, rather than having to wait for the host (which hosts aren't 100% responsive) to repeat or risk getting ejected from the game by the host. This would also prevent experienced players from playing the smaller "players" (factions) in a scenario, since currently, I have never seen or heard of a host tell players that, for example, Romania is for the lesser experienced, often resulting in a longer wait time for a high-ranking player to fill in, for example, Germany (WWII scenario has been my example).
I think this would definitely decrease waiting times for game initiation.

A clearer example:
In a World War II scenario game, a host would be able to limit Romania to rank 1 to 6, while limiting Germany at rank 7+.

It might also be a good idea to allow adjustments to be made in-game during the scenario "player"/side selection phase, or some function where if a player that does not meet the rank criteria initially set for a "player"/faction, then the host will receive some sort of prompt that says, "Allow this player/person to play as '["player"]/faction (rank x-x)'?"
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27.03.2016 - 05:55
Ghost
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Want me to read all this..
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27.03.2016 - 07:00
I don't play scenarios, but this sounds like a good idea to decrease the fail ratio for these games.

HOWEVER, I would like Amok to finish map editor first.
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30.03.2016 - 14:46
There's an issue with this. There are some low ranks that are known to be good players and who are accepted as major factions.
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Someone Better Than You
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30.03.2016 - 19:30
作者: Zephyrusu, 30.03.2016 at 14:46

There's an issue with this. There are some low ranks that are known to be good players and who are accepted as major factions.

This has already been addressed.

作者: Sinjid, 26.03.2016 at 22:30

It might also be a good idea to allow adjustments to be made in-game during the scenario "player"/side selection phase, or some function where if a player that does not meet the rank criteria initially set for a "player"/faction, then the host will receive some sort of prompt that says, "Allow this player/person to play as '["player"]/faction (rank x-x)'?"
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30.06.2016 - 02:06
Since I've been away for a while, I haven't checked up on this thread.
Bump.
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30.06.2016 - 04:52
njab
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All you need is a good host. Rank doesn't matter.
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