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02.10.2015 - 23:04
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02.10.2015 - 23:33
Noob
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03.10.2015 - 00:02
"If the last two units destroy each other simultaneously, the defending unit will survive." - From the FAQ, battles 3.13.

However, there is a bug that, if each unit of that type were to be destroyed together, then the defender wouldn't be destroyed. This is the bug you've experimented and posted in that GIF.

Amok said he was doing some research about it...
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03.10.2015 - 14:05
作者: clovis1122, 03.10.2015 at 00:02

"If the last two units destroy each other simultaneously, the defending unit will survive." - From the FAQ, battles 3.13.

However, there is a bug that, if each unit of that type were to be destroyed together, then the defender wouldn't be destroyed. This is the bug you've experimented and posted in that GIF.

Amok said he was doing some research about it...


The heli damaged the militia enough for the marine's attack of 3 to kill it. What this suggest is that in a case of a tie, the last defending unit's HP is replenished.
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03.10.2015 - 18:20
作者: ROYAL, 03.10.2015 at 14:05

the last defending unit's HP is replenished.


Shouldn't assume it got replenished it could also go negative (and I've got the perfect experiment to prove either of the results). But as I alreay said, Amok is investigating it.
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03.10.2015 - 19:14
作者: clovis1122, 03.10.2015 at 18:20

作者: ROYAL, 03.10.2015 at 14:05

the last defending unit's HP is replenished.


Shouldn't assume it got replenished it could also go negative (and I've got the perfect experiment to prove either of the results). But as I alreay said, Amok is investigating it.


If we made a custom map where units have 1 hp and 1 att, if it does go negative, then I believe that 1 unit should be able to stop infinite amount of enemy units.
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03.10.2015 - 19:31
Nice post. Regardless of whether or not the hp is replentished or goes negative. This shouldnt happen. It actually explains a lot.
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03.10.2015 - 19:56
It could also be that if the unit would'be destroyed, it double its HP, or if more than double then it triples, etc... Basically the unit would receive a damage equal to "Real damage" % "units HP".

Say, one bomber roll 10 and one infantry roll 9. Assuming the conditions for the bug to happen are met, then we say 10 % 7 = 3, so then 7 - 3 = 4. The unit would have 4 Hp left.

Anyway here's my old thread about the bug, some information might be useful. http://atwar-game.com/forum/topic.php?topic_id=20522
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06.02.2016 - 18:11
Bump, id love to see this fixed, drives me mad. same with sm bombers and inf on 1 militia.
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10.02.2016 - 07:04


please fix this, its happening waay to much right now
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Another 6 a.m. start to the day just like all the rest
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10.02.2016 - 09:47
njab
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I experienced it with:
- 2 tanks and 1 inf,
- 1 tank and 1 inf
- 1 destroyer, 1 inf and 1 tank
- 1 destroyer and 1 inf
- 1 destroyer and 1 tank

It's annoying as fuck and doesn't let us play normally.
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