29.06.2020 - 15:17
Due to the dimensions of the map, a clear image of the entire map could not be provided (sorry) The Unification of Bretonnia is a map based on the Warhammer lore with some alterations. This is a 3v4 player map with the first team being the Kingdoms of Bretonnia and the second team being the Enemies of Bretonnia: This map plays around the idea of tier warfare: The idea that you can make better units as the battle goes on. Each tier unlocks on a new reinforcement turn and different factions will gain different new units. The game starts with all factions having tier 1 units and the last tier is tier 4. Tier unlocks unlock on the following turns: Tier 1: Turn 0 Tier 2: Turn 5 Tier 3: Turn 9 Tier 4: Turn 13 Most factions will keep their units from a lower tier as higher tier units are unlocked. There are a few exceptions based on the faction you play as which will be described below. Note: In this map, Stealth Units and Air Units cannot cap cities. Heroes: There aren't any General Units on this map. Instead, there are hero type units. Heroes have low attack and defense but have high crit and hp making them tanks in their own right. All heroes on this map have a transport capacity of 20 and a range of 15, meaning you can use a hero unit to move other units swiftly across the map. Heroes only spawn as events (mentioned below) and only some factions have heroes. You cannot transport a hero with another hero. It is encouraged to protect your heroes as there speed and transport capabilities can be vital to winning both offensive and defensive battles The Kingdoms of Bretonnia: Note: All Kingdoms of Bretonnia factions can make Reinforcement Buildings starting turn 1. King Louen Leoncoeur: Difficulty 4/5 Starting cash: 2000 Unit Roster: Elite Cavalry and Flying Cavalry with weaker Infantry Suggested Strategies: Imperialist Events: Turn 1: King Louen Leoncoeur (Hero), 8 Men-at-Arms, 4 Knights Errant, 25 Peasant Bowmen, and 3 Peasant Mobs near Couronne 20 Peasant Bowmen in Artois 20 Peasant Bowmen in Lyonesse Empire Units Spawn inside the cities in The Empire. These units are "building" units and cannot be moved in any way, shape or form. Spearmen at Arms spawn in places where you are allowed to wall Turn 5: 20 Coalition Knights near Altdorf in The Empire Can train Knights Errant (Cavalry Attack), Knights of the Realm (Cavalry Defense), and Pegasus Knights (Flying Cavalry) Turn 9: 30 Coalition Knights near Altdorf in The Empire Can train Questing Knights (Elite Cavalry Attack) and Grail Knights (Elite Cavalry Defense) Turn 13: The Green Knight (Hero), 10 Unified Questing Knights, and 10 Unified Grail Knights near Couronne Peasant Units can no longer be trained. Instead, they are replaced by Polearm Men-at-Arms (Defense Infantry) and Trained Men-at-Arms (Attack infantry). All Cavalry units become Unified, meaning their cost is the same but they get better attack, defense, hp, and crit. Can train Grail Guardians (Elite Versatile Calvary with extra defenses to Chaos Spawns and Skaven Abominations), and Royal Pegasus Knights (Elite Flying Cavalry) Can also train Royal Hippogryph Knights (Unique Elite Flying Calvary) The Fay Enchantress: Difficulty 3/5 Starting cash: 1000 Unit Roster: Elite Defensive Cavalry with better Attack Infantry Suggested Strategies: Imperialist, Perfect Defence Events: Turn 1: Fay Enchantress (Hero), 1 Grail Guardian, 2 Grail Knights, 4 Battle Pilgrims, 6 Peasant Mob, and 7 Peasant Bowmen near Brionne 20 Peasant Bowmen near Quenelles 20 Peasant Bowmen in Carcassonne 20 Peasant Bowmen in Parravon 4 Royal Pegasus Knights in the Pegasus Mountains near Parravon Spearmen at Arms spawn in places where you are allowed to wall Turn 5: 4 Royal Pegasus Knights in the Pegasus Mountains near Parravon Can train Knights of the Realm (Cavalry Defense), Battle Pilgrims (Elite Infantry Attack), and Pegasus Knights (Flying Cavalry) Turn 9: 4 Royal Pegasus Knights in the Pegasus Mountains near Parravon Can train Grail Knights (Elite Cavalry Defense) Turn 13: 3 Royal Pegasus Knights and 2 Royal Hippogryph Knights in the Pegasus Mountains near Parravon Can train Grail Guardians (Elite Versatile Calvary with extra defenses to Chaos Spawns and Skaven Abominations), and Royal Pegasus Knights (Elite Flying Cavalry) Coalition Forces will be near Carcassonne and in Athel Loren . Coalition Forces are free attack and defence units of different varieties. These units cannot be trained. Orion (Hero) will be in Athel Loren Turn 17: 3 Royal Pegasus Knights and 2 Royal Hippogryph Knights in the Pegasus Mountains near Parravon Coalition Forces will be near Carcassonne and in Athel Loren . Coalition Forces are free attack and defence units of different varieties. These units cannot be trained. Turn 21: 3 Royal Pegasus Knights and 2 Royal Hippogryph Knights in the Pegasus Mountains near Parravon Coalition Forces will be near Carcassonne and in Athel Loren . Coalition Forces are free attack and defence units of different varieties. These units cannot be trained. Durthu (Hero) will be in Athel Loren Turn 25: 3 Royal Pegasus Knights and 2 Royal Hippogryph Knights in the Pegasus Mountains near Parravon Coalition Forces will be near Carcassonne and in Athel Loren . Coalition Forces are free attack and defence units of different varieties. These units cannot be trained. Alberic de Bordeleaux: Difficulty 4/5 Starting cash: 1000 Unit Roster: Elite Offensive Cavaly with better Defensive Infantry Suggested Strategies: Imperialist, Iron Fist Events: Turn 1: Alberic de Bordeleaux (Hero), 4 Knights Errant, 8 Foot Squires, 5 Peasant Bowmen, and 3 Peasant Mob near Bordeleaux 20 Peasant Bowmen in Bordeleaux 20 Peasant Bowmen in Bastonee 20 Peasant Bowmen in Monfort 10 Foot Squires in Watchers of the Sisters Spearmen at Arms spawn in places where you are allowed to wall Turn 5: Can train Knights Errant (Cavalry Attack), Foot Squires (Elite Infantry Defense), and Pegasus Knights (Flying Cavalry) Turn 9: Can train Questing Knights (Elite Cavalry Attack) Turn 13: Coalition Forces will be at Bordeleaux. Coalition Forces are free attack and defense units of different varieties. These units cannot be trained. Peasant Units can no longer be trained. Instead, they are replaced by Polearm Men-at-Arms (Defence Infantry) and Trained Men-at-Arms (Attack infantry). All Cavalry units become Unified, meaning their cost is the same but they get better attack, defense, hp, and crit. Can train Grail Guardians (Elite Versatile Calvary with extra defenses to Chaos Spawns and Skaven Abominations), and Royal Pegasus Knights (Elite Flying Cavalry) Turn 17: Coalition Forces will be at Bordeleaux. Coalition Forces are free attack and defense units of different varieties. These units cannot be trained. Turn 21: Coalition Forces will be at Bordeleaux. Coalition Forces are free attack and defense units of different varieties. These units cannot be trained. Turn 25: Coalition Forces will be at Bordeleaux. Coalition Forces are free attack and defense units of different varieties. These units cannot be trained. The Enemies of Bretonnia: Clan Skryre: Difficulty 2/5 Starting cash: 2000 Unit Roster: Weak but Spammable Units with some Elite Attack Monsters Suggested Strategies: Imperialist, Iron Fist, Perfect Defense Events: Turn 1: 20 Skaven Slave Rats near The Skaven Turn 5: 20 Skaven Slave Rats near The Skaven Can Train Skaven Plague Monks (Attack Infantry) and Skaven Ratling Guns (Defense Infantry Turn 9: 20 Skaven Slave Rats near The Skaven Can train Skaven Rat Ogres (Attack Monster) Turn 13: 50 Skaven Slave Rats near The Skaven Can Train Skaven Abominations (Elite Attack Monster) Turn 17: 50 Skaven Slave Rats near The Skaven Turn 21: 50 Skaven Slave Rats near The Skaven Turn 25: 50 Skaven Slave Rats near The Skaven Chaos of the World: Difficulty 3.5/5 Starting cash: 6000 Unit Roster: Early tier units consist of Weak Defensive units with Strong Attack Units. Later tier units consist of Elite Attack Cavalry and Monsters and Elite Defensive Infantry Suggested Strategies: Imperialist, Blitzkrieg, Hybrid Warfare Events: Turn 1: 25 Norscan Raiders around the Chaos Warhost 10 Ungor Spearmen Herd, 10 Ungor Raiders, 10 Ungor Herd, 5 Centigors, 5 Cygors, 10 Razgor Chariots and 10 Minotaurs in The Empire 10 Ungor Spearmen Herd, 10 Ungor Raiders and 10 Ungor Herd in the Paths Through the Barrows 10 Blood Knights and 30 Black Knights near Nalia in the far south of The Empire Turn 5: 25 Norscan Raiders around the Chaos Warhost Can train Cygors (Attack Monster), and Razgor Chariots (Elite Attack Cavalry) Turn 9: 25 Norscan Raiders around the Chaos Warhost 10 Ungor Spearmen Herd, 10 Ungor Raiders, 10 Ungor Herd, 10 Cygors, and 10 Minotaurs in The Empire Turn 13: 50 Norscan Raiders around the Chaos Warhost 10 Blood Knights and 30 Black Knights near Nalia in the far south of The Empire Kholke Sunearter (Hero) 10 Dragon Ogres, 10 Chaos Trolls, Prince Sigvald the Magnificent (Hero) and 20 Norscan Raiders near the Port of Nordland in The Empire Sarthorerl the Everwatcher (Hero), 10 Chaos Knights, 10 Chaos Warriors, Archaon the Everchosen (Hero), 10 Chosen, 5 Chaos Spawns, and 5 Chaos Champions near the chaos capital in The Empire You can no longer make any beastmen units. Your new unit roster consists of Chaos units and Norscan Raiders. These new units have a variety of Elite Attack, Elite Defense, Elite Calvary, Elite Attack Monsters, and Elite Versatile Monsters Turn 17: 50 Norscan Raiders around the Chaos Warhost 10 Chosen near the Gisoreux Gap in The Empire 10 Chosen near the Axe Bite Pass in The Empire Skullmasher Orcs: Difficulty 2/5 Starting cash: 2000 Unit Roster: A balanced unit roster of Infantry and Cavalry with some Monsters Suggested Strategies: Imperialist, Reckless Attack, Hybrid Warfare, Perfect Defense Events: Turn 1: 25 Orc Boyz in Orc Occupied Pale Sisters 25 Orc Boyz in Orc Infested Massif Orcal Turn 5: 25 Orc Boyz in Orc Occupied Pale Sisters 25 Orc Boyz in Orc Infested Massif Orcal Can Train Trolls (Attack Monster), Black Orcs (Elite Versatile Infantry), and Orc Boar Chariots (Elite Attack Calvary) Turn 9: 25 Orc Boyz in Orc Occupied Pale Sisters 25 Orc Boyz in Orc Infested Massif Orcal Turn 13: 25 Orc Boyz and 25 Black Orcs in Orc Infested Massif Orcal Turn 17: 25 Orc Boyz and 25 Black Orcs in Orc Infested Massif Orcal Turn 21: 25 Orc Boyz and 25 Black Orcs in Orc Infested Massif Orcal Turn 25: 25 Orc Boyz and 25 Black Orcs in Orc Infested Massif Orcal Undead of Mousillon: Difficulty 3/5 Starting cash: 2000 Unit Roster: Weak but Spammable Units with Powerful Elite Defense Infantry, Stealth, and Attack Cavalry Suggested Strategies: Imperialist, Iron Fist, Perfect Defence Events: Turn 1: The Red Duke (Hero) and 20 Skeletons in Resurging Mousillon 20 Zombies in Mousillon Turn 5: 20 Skeletons in Resurging Mousillon 20 Zombies in Mousillon Can Train Hexwraiths (Stealth Calvary), Grave Guard (Elite Defense Infantry), and Crypt Horrors (Versatile Monsters) Turn 9: 20 Skeletons in Resurging Mousillon 20 Zombies in Mousillon Turn 13: 30 Skeletons and 30 Zombies in Ruined Dwarven Hold Can Train Blood Knights (Elite Attack Calvary) Turn 17: 30 Skeletons and 30 Zombies in Ruined Dwarven Hold Turn 21: 30 Skeletons and 30 Zombies in Ruined Dwarven Hold Turn 25: 30 Skeletons and 30 Zombies in Ruined Dwarven Hold [size=2][/size]
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