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發表: 11   誰瀏覽過: 39 users
08.04.2012 - 04:25
Sup,
I was palying a whole world game and had a huge bomber stack. I used the flower wall strategy to defend it, but it was really hard to select less than 10 units to defend my main stack with. If there would be a button in which you can type the amounts of units you want to select, it can save a lot of time in Eurasia and bigger maps. This has to be implemented next to the normal way to select the amount of units offcourse.
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08.04.2012 - 04:32
Good idea
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08.04.2012 - 09:28
 YOBA
Can you make a visual mockup of how this would look in the interface? I find it hard to visualise this, but it sounds good... with a mockup, we can see just how much more productive it would make a player.
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08.04.2012 - 09:52
作者: YOBA, 08.04.2012 at 09:28

Can you make a visual mockup of how this would look in the interface? I find it hard to visualise this, but it sounds good... with a mockup, we can see just how much more productive it would make a player.

I would do they if I could, but i dont know a thing about making things.
Just good at destroying everything
It would just look like a little box next to the normal dragbar.
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08.04.2012 - 14:46
Maybe a auto wall option?
and you select the type of wall
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11.04.2012 - 11:47
作者: Tundy, 08.04.2012 at 14:46

Maybe a auto wall option?
and you select the type of wall


that would take a loooooooot of time to code, I find it a bit unnecessairy
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11.04.2012 - 11:58
 VRIL
Yes, this would make walling faster and easier. I thought about it many times.
But to be honest I do like the fact that walling and unit movement (and even selection sometimes) requires
some skill to do it quckly and successful. Therefore I do not support your idea because I rather see it as one of the
smaller challenges in this game and not as flaw of the interface.
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11.04.2012 - 21:28
Yeah, but how would an auto-wall code work for someplace like Shanghai (where a wall is fairly difficult to make and even harder so if you don't know the trick), Hawaii (where land-units can't form a wall but sea units can) or Tripoli (where you basically need land units and sea units)?
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Qui non proficit, deficit. UCR 5/5/11-2/14/12. 6/17/12 - Coniunctum, sumus invicta.
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11.04.2012 - 21:34
 KYBL
作者: TDFall, 11.04.2012 at 21:28

Yeah, but how would an auto-wall code work for someplace like Shanghai (where a wall is fairly difficult to make and even harder so if you don't know the trick), Hawaii (where land-units can't form a wall but sea units can) or Tripoli (where you basically need land units and sea units)?

Land wall equatorial guinea
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11.04.2012 - 21:37
作者: KYBL, 11.04.2012 at 21:34

作者: TDFall, 11.04.2012 at 21:28

Yeah, but how would an auto-wall code work for someplace like Shanghai (where a wall is fairly difficult to make and even harder so if you don't know the trick), Hawaii (where land-units can't form a wall but sea units can) or Tripoli (where you basically need land units and sea units)?

Land wall equatorial guinea

Yeah... no
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Qui non proficit, deficit. UCR 5/5/11-2/14/12. 6/17/12 - Coniunctum, sumus invicta.
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11.04.2012 - 22:28
I find that hitting the none button ((too deselect all units)), then pressing the little + 1 time ((on the unit of choice)), to select one unit, works good for me when it comes to making walls =/, but that is probley just me..
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His real life story of his rescuing a young soldier became the inspiration for the film "Saving Private Ryan�
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