找到結果: 258
作者: Masterlock, 27.10.2021 at 04:16

When you were having a discord open community chat, that event when we posted questions, that was one of them. Rare units are changing the course of the game for non-premium players.

Please update it for all users, my non-premium friends (all of them haha) are eager to rush with partisans


I believe you, but somehow I don't remember that. Anyway I'll see what I can do...
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作者: Evic, 26.10.2021 at 21:19

https://prnt.sc/1xftr45

https://atwar-game.com/games/?link=5837597601

k now gimme protocoins


here you go
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作者: Tokugawa, 26.10.2021 at 19:17

Hi Dave


Hello
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作者: Sid, 26.10.2021 at 17:02

I'll also accept $10,000 USD


Sounds good, I'll leave the cash for you in the usual place
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作者: culturenotviolence, 26.10.2021 at 14:29

Https://we.tl/t-im05dgztNq
So here is the Screenshot and the gamelink might be this one:
https://ro.atwar-game.com/games/?newlink=2747597361


Lol you could have just used ZippyImage, but okay.... protocoins delivered, congrats!
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作者: Agel, 26.10.2021 at 11:33

作者: maid, 26.10.2021 at 10:17

Are non-premium users able to find it?

I would say no since they are rare units, unless dave changed how rare units work.


Non-prems don't get rare units?

Edit: I guess you're right, only premium users get rare units. I never knew that
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作者: zappa 4, 26.10.2021 at 08:24

Here's a good idea for spooktober if it's easy to implement - allow us to purchase green names for pc? :>


It's a cool idea but there's not enough time for me to do it before the 31st.
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作者: Spartans300, 25.10.2021 at 21:37

Great! But what happens if we have Santa AND the Witch in the same game? LOL


Lol if that happens, I'll pay 10000 ProtoCoins to the finder
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作者: Spartans300, 25.10.2021 at 21:14

Are they present in Casual in addition to Quick games?


Yes, as long as the casual game was started after this announcement
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It only took me nearly 3 years, but finally I've reconciled all the differences between our code repository, the test server, and the live server.

The differing codebases have been a constant pain in the ass for me since I took over development in December 2018. We had our git repository where, theoretically, all the official atWar code should exist. Then we had the live server, which had mostly the same code but also some differences, including some unique code that didn't exist in the repo. And then, finally, we had the test server, which also had different stuff that wasn't in the repo and wasn't on the live server. Sometimes I might be working on a file that was different in all 3 places

When I first looked at this situation I compared each folder and found literally thousands of differences. Ignoring all the user-generated files (like maps, scenarios, user avatars, etc), there still remained approx. 15K files with differences to solve between the repo, live, and test. Most of them were probably accidental or unintentional changes, but sometimes there was work the original devs had started and just not finished. I didn't want to lose any important work that had already been done, and at that time I didn't know what I could keep and what I could get rid of. So my only choice was to compare each difference one at a time and figure it out.

It was too much to do this all at once, so I embarked on a program of cleaning up as I went. Every time I fixed a bug or made a change somewhere, I would compare all 3 versions of the affected files (repo, live, and test). In this way, I was gradually reconciling the differences over time. The downside of course was the time this took. It is one of (but not the only) reasons why every "little" change on atWar takes longer and is more complicated than it should be.

Another closely related reason why making changes on atWar was a pain was the fact that neither the live nor test servers were under any version control system. The main code repo *was* in git (a popular version control system, for you non-devs) -- the original devs started that in March 2017. However, it was never integrated with the live and test servers -- it just existed in its own separate place. I'm assuming this is because they already knew about the different codebases on live and test, and they couldn't put them into git without potentially losing all those changes, or spending the time to reconcile them.

What was the consequence of this? It meant that every time I wanted to deploy a change to the server, I had to manually compare, then copy & paste files around to multiple places, which took more time and hassle.

Now, all of that is behind us. After whittling away at the problem for nearly 3 years, I finally decided (i.e. I had had enough) that it was time to sit down and tackle whatever was left. So yesterday I started doing this. It took me literally all day, but in the end, I had reconciled every remaining difference. Along the way, I even found some interesting things I had never seen before, which I'll share with you soon. Most importantly, I setup git on the live and test servers, so now everything is connected to the same code repo. When I want to deploy something, it's a couple clicks and I'm done. No more copy & pasting files ever again

(I did the first such deployment to the live site last night, and it was wonderful.... I was so happy...)

Long story short, from now on changes can be made somewhat faster*, deployments will take less time, and I can easily go back if something breaks. These are all things that make me very happy

* I only say "somewhat faster" because there are still other frustrations to be dealt with -- for example I'm still untangling a lot of old, complex, difficult to understand code. The frontend code especially has lots of "logic" code mixed randomly with "view" code, which drives me nuts... whenever I think I'm just making a small visual change to the UI and it ends up breaking functionality in some random other place. There are plenty of other problems too, but that's another story. I'm just glad to have one less problem! Now, back to all the other crap I still have to do here...
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作者: DILDO DEALER, 24.10.2021 at 21:14

HEY, ADMINS! He mentioned the word pornhub! You need to delete his post and give him a minimum 3 day forum ban! If i reference pornhub in any way im banned for a few weeks!


Pornhub is fine, its you we don't like
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作者: KarabaghARMENIA, 21.10.2021 at 12:29

2. Why did we change the definition of a vaccine from "protecting us against pathogens" [to] "stopping the spread of a virus"? Vaccinated people still get the virus, and vaccinated people still spread the virus.


^^ this, exactly. I hate how non-vaccinated people like me are being demonized, as if we are somehow being "cruel" to the rest of society (I have a liberal friend who used that exact word to describe us). The whole point of the vaccine is to protect MYSELF, not everyone else. If I choose not to get it, then the only person at risk is me. It's equivalent to me wearing a seatbelt when I drive... if I choose not to, the only person at risk is me. How am I a risk to you?? It boggles the mind.

And for what its worth, I'm not anti-vaccine. However since I've already had Covid and recovered from it, I now have natural immunity which several studies have shown to be even better than the vaccine. Anybody who insists I still get the vaccine at this point is being driven by ideology, not science.
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19.10.2021 在 Admin abuse.
作者: Red.Army, 19.10.2021 at 20:55

I think the Admins have an agenda against me and my ideals, sean sperging about America and Capitalism is tolerated but me posting about stalin is not..


True. It's an unfair world.
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19.10.2021 在 Admin abuse.
作者: Red.Army, 19.10.2021 at 17:55

Why was my Stalin post moved to Archive? It was a off topic post and I am very sure I did not say anything hateful, wrong etc in that post.


Cuz I enjoy abusing you
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I have not taken the vaccine, and will not be taking the vaccine.
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